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Game installs but not start with iOS 13.6.1 #517
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Maybe I've found a possible reason. This is the function that matches DeviceSupport folder: robovm/compiler/libimobiledevice/src/main/java/org/robovm/libimobiledevice/util/AppLauncher.java Line 578 in 2f99780
Currently, I've no folder So, in DeviceSupport folder I have |
hi, In your case you have few options:
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Thanks for the answer! Since iPhone 7 just asks me to update to 13.7 I've now fixed the situation, but I may suggest an improvement to |
reason: libmobiledevice was failing on every situation then: device is not connected, blocked or pairing not complete. considering build process and deployment might take minutes its sad to fail just due to blocked device. changes: mitigation for these cases done by allowing 20 seconds for user to act to solve the situation: - if no device connected -- waiting for device - if device is locked -- waiting for unlock - if pairing in progress -- waiting to complete other changes: - changed logic for picking dev image -- all version are parsed and picked exact or lower (fix for MobiVM#517) - idea plugin: install was moved inside Run process. As before it was happening on UI thread and entire Idea was frozen (there was no update or locked device retries message); - using Java9 language level for RoboVM compiler/plugins. - amount for TODO added to point for code fragments that to be refactored (like Launchers, junit client depends on old structure)
fixed in #726 |
…726) reason: libmobiledevice was failing on every situation then: device is not connected, blocked or pairing not complete. considering build process and deployment might take minutes its sad to fail just due to blocked device. changes: mitigation for these cases done by allowing 20 seconds for user to act to solve the situation: - if no device connected -- waiting for device - if device is locked -- waiting for unlock - if pairing in progress -- waiting to complete other changes: - changed logic for picking dev image -- all version are parsed and picked exact or lower (fix for #517) - idea plugin: install was moved inside Run process. As before it was happening on UI thread and entire Idea was frozen (there was no update or locked device retries message); - using Java9 language level for RoboVM compiler/plugins. - amount for TODO added to point for code fragments that to be refactored (like Launchers, junit client depends on old structure)
Issue details
Plugin successfully compile, sign and install the app on the device, but when try to run it the console shows
Without any other explanation. If I start manually the game from home screen it works as expected, but no console for logging.
Build Tools:
Versions:
Build Targets:
I got this behaviour only with an iPhone 7 with iOS 13.6.1, while on an iPhone 5 with iOS 10.3.4 no issue and everything works as expected. Simulator works well too.
I'm not able to find any other stacktrace or error, is there an additional log file where should I look for?
Thanks
EDIT
Just found this in RoboVM console
Not sure exactly what it is
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