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BonelabFreecam

A highly configurable freecam for BONELAB.


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IMPORTANT

By default, this mod will block your Headset from being available in the game. To disable this, please set bNoHmd to false in Melon Preferences or uncheck the "No Hmd" toggle in the menu.

Keybinds

  • F to toggle the freecam on/off.
  • F1 to toggle the settings menu - NOTE: the settings menu may result in significant FPS drops, so toggle it off it once you're done with it.
  • W to move in the direction the camera is facing.
  • A to move left relative to the direction the camera is facing.
  • S to move in the opposite direction the camera is facing.
  • D to move right relative to the direction the camera is facing.
  • Space to move the camera up relative to the direction the camera is facing.
  • Left CTRL to move the camera down relative to the direction the camera is facing.
  • Right Click (hold and drag) to turn the camera.
  • Left Shift (hold) to move the camera in fast mode.

Settings & Controls!

Enable/Disable Freecam

If for whatever reason you dont want to use the keybind.

No Hmd

Whether or not this mod should force the game to load without a connected headset. (Requires restart)

Speed

The base speed that the camera moves at.

Fast Multiplier

The amount that the base speed is multiplied by when in fast mode.

e.g. If the base speed is 10, and the Fast Multiplier is 10, the speed in Fast Mode will be 100 (10 * 10).

Camera Sensitivity

This is how sensitive the camera turning is when holding Right Click

Show All Layers

Makes all layers visible to the camera.

Hide All Layers

Makes all layers invisible to the camera.

Field Of View

The view angle of the camera.

Near Clip Distance

The distance the near clipping plane is from the camera. The distance at which objects will start clipping through the camera.

Layer Toggles

Toggle the visibility of individual layers. Most objects are on the Default or Static layers.

This Software does not have a License

And as such is under my full copyright. The source code is available for transparency. However, I do permit this code to be downloaded, modified and referenced for educational purposes, so long as modified versions are not republished in any capacity without my explicit permission.

Special Thanks

  • Extraes for letting me use their code from SkipXR.

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