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Started playing around with a new external file format for configurin…
…g how files are ripped.
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# Version 0 | ||
# Battalion Wars 1 | ||
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# Config | ||
platform: gamecube | ||
scale: 35 | ||
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# Extracts archives | ||
extract( | ||
**/ { | ||
Yaz0Dec(each *.szs) | ||
Rarc(each *.rarc) | ||
Res(each *.res) | ||
} | ||
) | ||
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# Gathers bundles | ||
bundle( | ||
Data/ { | ||
CompoundFiles/ { | ||
# Gathers models from each level directory | ||
*/ { | ||
Modl(each *.modl) | ||
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Modl(SGRUNT.modl, all FG*.anim) | ||
Modl(SVET.modl, all FV*.anim) | ||
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Modl(TGRUNT.modl, all FG*.anim) | ||
Modl(TVET.modl, all FV*.anim) | ||
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Modl(UGRUNT.modl, all /[FU]G.*\.anim/) | ||
Modl(UVET.modl, all FV*.anim) | ||
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Modl(WGRUNT.modl, all /(FG|WGRUNT).*\.anim/) | ||
Modl(WVET.modl, all FV*.anim) | ||
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Modl(XGRUNT.modl, all /[FX]G.*\.anim/) | ||
Modl(XVET.modl, all /[FX]V.*\.anim/) | ||
} | ||
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# Gathers terrain model for each level | ||
Out(each *.out) | ||
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# Gathers the main XML files for each level | ||
Xml(each /^((?!_Level).)*\.xml$/) | ||
} | ||
} | ||
) |
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# Version 0 | ||
# Pikmin 1 | ||
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# Config | ||
platform: gamecube | ||
scale: 2 | ||
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# Extracts archives | ||
extract( | ||
**/ { | ||
Yaz0Dec(each *.szs) | ||
Rarc(each *.rarc) | ||
} | ||
) | ||
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# Gathers bundles | ||
bundle( | ||
**/ { | ||
Mod(each *.mod) | ||
# Expects same name for mod and anm | ||
Mod(each @.mod, one @.anm) | ||
} | ||
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dataDir/pikis/ { | ||
# All piki models share the same animation file | ||
Mod(each *.mod, one *.anm) | ||
} | ||
) |
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# Version 0 | ||
# Pikmin 2 | ||
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# Config | ||
platform: gamecube | ||
scale: 2 | ||
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# Extracts archives | ||
extract( | ||
**/ { | ||
Yaz0Dec(each *.szs) | ||
Rarc(each *.rarc) { | ||
pruneTerms: arc, data | ||
} | ||
} | ||
) | ||
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# Gathers bundles | ||
bundle( | ||
**/ { | ||
Ast(each *.ast) | ||
J3d(each *.bmd, all /.*\.bc[ak]/, all *.bti) | ||
J3d(each model/*.bmd, all /anim\/.*\.bc[ak]/, all *.bti) | ||
} | ||
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user/ { | ||
Kando/piki/pikis_designer/ { | ||
J3d(each /(orima|piki)_model\/.*\.bmd/, all /motion\/.*\.bc[ak]/) | ||
} | ||
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Pikmin2Scene(each Kando/map/@/arc/model.bmd, each Abe/map/@/route.txt) | ||
} | ||
) |