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McHMR 项目在开发时区分了控制器层等各层之间的目录,包括模块层、业务层等,应该再开发新的业务代码时将代码分包归类到相应的目录中。 | ||
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## 命名规范 | ||
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### Java 相关 | ||
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还没更新完哦~ | ||
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::: warning 🚧 施工中 | ||
很高兴见到你!但很抱歉,这个页面还在施工中,如果没有找到你感兴趣的信息,你可以先在侧边栏的导航中寻找你感兴趣的内容来开始阅读,或者到 QQ 群或者频道中寻求帮助。 | ||
::: | ||
::: | ||
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# 主页 | ||
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主页暂未完善,开发者正在开发相关统计功能,等功能完善后,可在文档中查阅相关介绍。 | ||
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## 客户端绑定 API 生成 | ||
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主页展示了客户端绑定 API 生成的文本框、生成和复制按钮。点击生成按钮,会生成客户端绑定 API,将这个生成的 API 拷贝到客户端的 McHMR 配置窗口中,点击确认按钮,即可完成客户端与版本管理端的连接。 | ||
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该步骤只需要配置一次,完成此操作,客户端就实现了与版本管理端的绑定,当版本管理端发布新版本时,客户端就具备游戏客户端的更新功能。 |
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::: warning 🚧 施工中 | ||
很高兴见到你!但很抱歉,这个页面还在施工中,如果没有找到你感兴趣的信息,你可以先在侧边栏的导航中寻找你感兴趣的内容来开始阅读,或者到 QQ 群或者频道中寻求帮助。 | ||
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# 启动器管理 | ||
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这里设置一些启动器相关的功能。 | ||
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## 启动器背景图 | ||
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服主可以在这里动态调整客户端的背景图显示,启用背景图不配置就会使用默认的背景图。不启用则会不进行背景图展示。 | ||
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## 更新模式 | ||
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目前 McHMR 拥有两种更新方式,一种为更新包模式,一种为多文件模式。 | ||
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- 更新包模式:会将玩家需要更新的文件打包成压缩包,让客户端下载,缺点是速度较慢。如果服务器的 IO 性能较好,可以使用此模式,此模式最为稳定。 | ||
- 多文件模式:会将玩家需要更新的文件直接交给客户端逐一下载,优点是下载速度快,更新快。如果服务器的带宽较高,可以使用此模式,该模式为最新功能,较不稳定。 |
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::: warning 🚧 施工中 | ||
很高兴见到你!但很抱歉,这个页面还在施工中,如果没有找到你感兴趣的信息,你可以先在侧边栏的导航中寻找你感兴趣的内容来开始阅读,或者到 QQ 群或者频道中寻求帮助。 | ||
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# 版本管理 | ||
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版本管理页面主要用于发布游戏的新版本,也是玩家更新依据,只有在版本管理页面发布了新版本,玩家才可以正常用客户端更新最新发布的版本。 | ||
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## 创建版本 | ||
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在进行创建创建新版本的操作之前,必须要完成新版本的改动,这个改动取决于新版本的变化。 | ||
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例如:服主要给玩家的客户端更新几个 Mod,首先应该在游戏管理中,对应的 mods 目录上传 Mod,然后再来版本管理中创建新版本。 | ||
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服主应该知道,任何客户端的改动都应该创建版本,包括:添加 Mod,删除文件等。 | ||
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### 填写规则 | ||
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点击创建版本按钮后,会提示输入版本号和版本描述。 | ||
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版本号应该符合规范,禁止输入中英文等的版本号,版本号应该是从小到大进行设置,由于内部实现,请使用三位的版本号,例如:1.0.0,1.0.2 等。同时新版本的版本号应该大于之前的旧版本。 | ||
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版本描述信息应该填写此次版本更新带来了什么变化,版本号和版本描述会在玩家更新的时候展示给玩家,让玩家看到,版本描述中可以换行写。 | ||
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### 生成差异文件 | ||
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确认创建新版本会弹出生成差异文件的进度条,该过程会比较慢,速度取决于游戏的大小,生成完成之后,玩家就可以正常更新。 |