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Increase Time Limit Scale Factors in Scenario Templates
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Adjusted the `timeLimitScaleFactor` from 1 to 2 across multiple scenario templates. This change ensures extended time limits are applied, improving gameplay balance.
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IllianiCBT committed Nov 18, 2024
1 parent 3979544 commit 928d7c3
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Showing 6 changed files with 6 additions and 6 deletions.
2 changes: 1 addition & 1 deletion MekHQ/data/scenariotemplates/Decoy Engagement.xml
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<objectiveCriterion>Custom</objectiveCriterion>
<percentage>1</percentage>
<timeLimitAtMost>false</timeLimitAtMost>
<timeLimitScaleFactor>1</timeLimitScaleFactor>
<timeLimitScaleFactor>2</timeLimitScaleFactor>
<timeLimitType>ScaledToPrimaryUnitCount</timeLimitType>
</scenarioObjective>
<scenarioObjective>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariotemplates/Decoy Interception.xml
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<objectiveCriterion>Custom</objectiveCriterion>
<percentage>1</percentage>
<timeLimitAtMost>false</timeLimitAtMost>
<timeLimitScaleFactor>1</timeLimitScaleFactor>
<timeLimitScaleFactor>2</timeLimitScaleFactor>
<timeLimitType>ScaledToPrimaryUnitCount</timeLimitType>
</scenarioObjective>
<scenarioObjective>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariotemplates/DropShip Raid.xml
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<objectiveCriterion>ForceWithdraw</objectiveCriterion>
<percentage>100</percentage>
<timeLimitAtMost>false</timeLimitAtMost>
<timeLimitScaleFactor>1</timeLimitScaleFactor>
<timeLimitScaleFactor>2</timeLimitScaleFactor>
<timeLimitType>ScaledToPrimaryUnitCount</timeLimitType>
</scenarioObjective>
<scenarioObjective>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariotemplates/Heavy Recon Evasion.xml
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<objectiveCriterion>Preserve</objectiveCriterion>
<percentage>50</percentage>
<timeLimitAtMost>false</timeLimitAtMost>
<timeLimitScaleFactor>1</timeLimitScaleFactor>
<timeLimitScaleFactor>2</timeLimitScaleFactor>
<timeLimitType>ScaledToPrimaryUnitCount</timeLimitType>
</scenarioObjective>
</scenarioObjectives>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariotemplates/Isolated DropShip Defense.xml
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<objectiveCriterion>Preserve</objectiveCriterion>
<percentage>100</percentage>
<timeLimitAtMost>false</timeLimitAtMost>
<timeLimitScaleFactor>1</timeLimitScaleFactor>
<timeLimitScaleFactor>2</timeLimitScaleFactor>
<timeLimitType>ScaledToPrimaryUnitCount</timeLimitType>
</scenarioObjective>
<scenarioObjective>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariotemplates/Recon Evasion.xml
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Expand Up @@ -114,7 +114,7 @@
<objectiveCriterion>Preserve</objectiveCriterion>
<percentage>50</percentage>
<timeLimitAtMost>false</timeLimitAtMost>
<timeLimitScaleFactor>1</timeLimitScaleFactor>
<timeLimitScaleFactor>2</timeLimitScaleFactor>
<timeLimitType>ScaledToPrimaryUnitCount</timeLimitType>
</scenarioObjective>
</scenarioObjectives>
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