Issue 6373: Fixed "unit that starts and ends a Movement Phase in liquid magma takes an additional damage" so it doesn't apply to units above the magma #6419
+13
−15
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Issue 6373: Fixed "unit that starts and ends a Movement Phase in liquid magma takes an additional damage" so it doesn't apply to units above the magma (vtol, hover, bridge) and so units can't avoid it by standing still.
Fixes #6373
I moved the extra damage for starting & ending a turn inside magma from inside of processSteps(), which won't do much if you don't take any steps, to after it finishes processing all of the steps. Finally, it properly checks if the unit is actually in the magma, or above the magma (Vtol, hovering, bridge).