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Reworded a few things to avoid using the same word twice in a sentence.
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repligator committed Aug 16, 2024
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2 changes: 1 addition & 1 deletion megamek/data/mechfiles/mechs/3039u/Archer ARC-2K.mtf
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Expand Up @@ -164,7 +164,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer.

deployment:The 2K Archer was a modification built for the Draconis Combine in 2856, designed to increase its direct firepower capability and give it more staying power on the battlefield once it had run out of ammunition. The 'Mech replaced the LRM-20 launchers with two FarFire 15 LRM-15 launchers and removed all of the medium lasers along with some armor. They used this extra weight to add a Large Laser in each arm, and two heat sinks. Besides its use with Combine forces, this variant became common among the KungsArmé following its formation.

history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced.
history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF included complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced.

manufacturer:Gorton, Kingsley, and Thorpe Enterprises,Gorton, Kingsley, and Thorpe Enterprises
primaryfactory:New Oslo,Satalice
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2 changes: 1 addition & 1 deletion megamek/data/mechfiles/mechs/3039u/Archer ARC-2R.mtf
Original file line number Diff line number Diff line change
Expand Up @@ -165,7 +165,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer.

deployment:The Archer uses two Doombud LRM-20 missile launchers with four tons of ammo for two minutes of continuous fire. Side torsos shared ammo. Some Archer drivers closed their missile bay doors to confuse the adversary while the design was new, however this ploy no longer works. Archer carries four Diverse Optics Type 18 midrange lasers for close combat. Each arm has a laser, and the other two are positioned in a central turret above the cockpit, allowing them to attack targets behind the 'Mech. The Archer's large battlefists help it fight close-quarters and steal supplies during raids. The Archer cruised at 44.1 km/h and carried thirteen tons of armor. With only 10 heat sinks, an Archer firing both LRM launchers and lasers would quickly overheat. The Archer's popularity meant that most adversary pilots knew how to use it to their advantage. The Archer's cockpit, beneath the central torso, was its most distinctive feature. The Gyro and engine were protected by the torso armor belt, but this placement gave the MechWarrior a unique battlefield perspective.

history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced.
history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced.

manufacturer:Earthwerks-FWL, Inc.,Bowie Industries,Diplass BattleMechs,Defiance Industries,LexaTech Industries,Vandenberg Mechanized Industries,Gorton, Kingsley, and Thorpe Enterprises,Earthwerks Incorporated
primaryfactory:Calloway VI,Carlisle,Erdvynn,Hesperus II,Irece,New Vandenberg,Satalice,Terra
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2 changes: 1 addition & 1 deletion megamek/data/mechfiles/mechs/3039u/Archer ARC-2S.mtf
Original file line number Diff line number Diff line change
Expand Up @@ -168,7 +168,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer.

deployment:The 2S was another modification made to allow the Archer to defend itself more easily against an enemy that managed to close range with it. Built for House Steiner in 2915, the 2S replaced the LRM-20 launchers with two LRM-15 launchers and used the saved weight to add two SRM-4 launchers, carried in either side torso along with one ton of ammunition per launcher, giving it additional short range firepower.

history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced.
history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced.

manufacturer:Bowie Industries
primaryfactory:Carlisle
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