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@@ -14,6 +14,7 @@ data_*/ | |
.plugged/ | ||
addons/* | ||
!addons/gd-plug/ | ||
!addons/proton_scatter/ | ||
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# Python-specific ignores | ||
venv/ | ||
|
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MIT License | ||
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Copyright (c) 2019 HungryProton | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
|
||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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[gd_scene load_steps=5 format=3 uid="uid://b4ted6l27vuyd"] | ||
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[ext_resource type="PackedScene" uid="uid://d1d1fag0m04yc" path="res://addons/proton_scatter/demos/assets/models/brick.glb" id="1_bkmk2"] | ||
[ext_resource type="Texture2D" uid="uid://dqa2jfs1jy0hq" path="res://addons/proton_scatter/demos/assets/textures/t_rock.jpg" id="2_235bd"] | ||
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nwvh2"] | ||
albedo_color = Color(0.678431, 0.596078, 0.466667, 1) | ||
albedo_texture = ExtResource("2_235bd") | ||
uv1_scale = Vector3(0.75, 0.75, 0.75) | ||
uv1_triplanar = true | ||
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[sub_resource type="BoxShape3D" id="BoxShape3D_0rrnn"] | ||
size = Vector3(0.4, 0.4, 0.4) | ||
|
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[node name="brick" instance=ExtResource("1_bkmk2")] | ||
|
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[node name="Cube" parent="." index="0"] | ||
material_override = SubResource("StandardMaterial3D_nwvh2") | ||
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||
[node name="StaticBody3D" type="StaticBody3D" parent="." index="1"] | ||
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" index="0"] | ||
shape = SubResource("BoxShape3D_0rrnn") |
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[gd_scene load_steps=3 format=3 uid="uid://b8abs8me7ckgo"] | ||
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[ext_resource type="PackedScene" uid="uid://dbb4culid55v5" path="res://addons/proton_scatter/demos/assets/models/bush.glb" id="1_kv8tm"] | ||
[ext_resource type="Material" uid="uid://bn3fr3m3glrnp" path="res://addons/proton_scatter/demos/assets/materials/m_bush.tres" id="2_bkwoq"] | ||
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[node name="bush" instance=ExtResource("1_kv8tm")] | ||
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[node name="Bush" parent="." index="0"] | ||
material_override = ExtResource("2_bkwoq") | ||
instance_shader_parameters/camera_bend_strength = 0.0 |
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[gd_scene load_steps=3 format=3 uid="uid://ctkii8aivl17n"] | ||
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[ext_resource type="PackedScene" uid="uid://cmqlv88xp71tw" path="res://addons/proton_scatter/demos/assets/models/dead_branch.glb" id="1_5foyv"] | ||
[ext_resource type="Material" uid="uid://d01d0h08lqqn6" path="res://addons/proton_scatter/demos/assets/materials/m_trunk.tres" id="2_tldro"] | ||
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[node name="dead_branch" instance=ExtResource("1_5foyv")] | ||
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[node name="DeadBranch" parent="." index="0"] | ||
surface_material_override/0 = ExtResource("2_tldro") |
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@@ -0,0 +1,18 @@ | ||
[gd_scene load_steps=4 format=3 uid="uid://bfcjigq0vdl4d"] | ||
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[ext_resource type="PackedScene" uid="uid://6gxiul1pw13t" path="res://addons/proton_scatter/demos/assets/models/fence_planks.glb" id="1"] | ||
[ext_resource type="Material" path="res://addons/proton_scatter/demos/assets/materials/m_fence.tres" id="2"] | ||
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[sub_resource type="BoxShape3D" id="BoxShape3D_fesk1"] | ||
size = Vector3(1, 0.5, 0.1) | ||
|
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[node name="fence_planks" instance=ExtResource("1")] | ||
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[node name="fence_planks2" parent="." index="0"] | ||
surface_material_override/0 = ExtResource("2") | ||
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[node name="StaticBody3D" type="StaticBody3D" parent="." index="1"] | ||
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" index="0"] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.197684, 0.0236663) | ||
shape = SubResource("BoxShape3D_fesk1") |
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[gd_scene load_steps=3 format=3 uid="uid://bmglbfn5jaubp"] | ||
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[ext_resource type="PackedScene" uid="uid://d3f4d3m7n8tpr" path="res://addons/proton_scatter/demos/assets/models/gobot.glb" id="1_gfyx7"] | ||
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rhuea"] | ||
albedo_color = Color(0.278431, 0.54902, 0.74902, 1) | ||
metallic = 0.4 | ||
metallic_specular = 0.2 | ||
roughness = 0.15 | ||
rim_enabled = true | ||
rim = 0.3 | ||
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[node name="gobot" instance=ExtResource("1_gfyx7")] | ||
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[node name="Sphere001" parent="." index="0"] | ||
surface_material_override/0 = SubResource("StandardMaterial3D_rhuea") |
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[gd_scene load_steps=3 format=3 uid="uid://c3c76je2y6vfj"] | ||
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[ext_resource type="PackedScene" uid="uid://018flajgtx7t" path="res://addons/proton_scatter/demos/assets/models/grass.glb" id="1_203fe"] | ||
[ext_resource type="Material" uid="uid://c4mot1fo3siox" path="res://addons/proton_scatter/demos/assets/materials/m_grass.tres" id="2_sv1ar"] | ||
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[node name="grass" instance=ExtResource("1_203fe")] | ||
|
||
[node name="Plane011" parent="." index="0"] | ||
instance_shader_parameters/camera_bend_strength = 0.35 | ||
surface_material_override/0 = ExtResource("2_sv1ar") |
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[gd_scene load_steps=3 format=3 uid="uid://cia3jakp3wj1d"] | ||
|
||
[ext_resource type="PackedScene" uid="uid://dcnm2ijk7hj4j" path="res://addons/proton_scatter/demos/assets/models/grass_2.glb" id="1_xyqky"] | ||
[ext_resource type="Material" uid="uid://c4mot1fo3siox" path="res://addons/proton_scatter/demos/assets/materials/m_grass.tres" id="2_63qe5"] | ||
|
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[node name="grass_2" instance=ExtResource("1_xyqky")] | ||
|
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[node name="Grass" parent="." index="0"] | ||
surface_material_override/0 = ExtResource("2_63qe5") |
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addons/proton_scatter/demos/assets/materials/grass.gdshader
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shader_type spatial; | ||
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render_mode depth_draw_opaque, cull_disabled; | ||
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// Texture settings | ||
uniform sampler2D texture_albedo : hint_default_white, repeat_disable; | ||
uniform sampler2D texture_gradient : hint_default_white, repeat_disable; | ||
uniform sampler2D texture_noise : hint_default_white; | ||
uniform float alpha_scissor_threshold : hint_range(0.0, 1.0); | ||
uniform vec4 transmission : source_color; | ||
uniform vec4 secondary_color : source_color; | ||
uniform float secondary_attenuation = 0.2; | ||
uniform float grass_height = 1.0; | ||
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// Wind settings | ||
uniform vec2 wind_direction = vec2(1, -0.5); | ||
uniform float wind_speed = 1.0; | ||
uniform float wind_strength = 2.0; | ||
uniform float noise_scale = 20.0; | ||
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instance uniform float camera_bend_strength : hint_range(0.0, 3.0) = 0.2; | ||
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varying float color; | ||
varying float height; | ||
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void vertex() { | ||
height = VERTEX.y; | ||
float influence = smoothstep(0, 1, height / 2.0); | ||
vec4 world_pos = MODEL_MATRIX * vec4(VERTEX, 1.0); | ||
vec2 uv = world_pos.xz / (noise_scale + 1e-2); | ||
vec2 panning_uv = uv + fract(TIME * wind_direction * wind_speed); | ||
float wind = texture(texture_noise, panning_uv).r * 2.0 - 0.4; | ||
color = texture(texture_noise, uv).r; | ||
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vec2 wind_offset = -wind_direction * wind_strength * influence * wind; | ||
world_pos.xz += wind_offset; | ||
world_pos.y -= wind * influence * smoothstep(0.0, height, wind_strength); | ||
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//Push the top vertex away from the camera to bend the grass clump | ||
float ndotv = 1.0 - dot(vec3(0.0, 1.0, 0.0), normalize(INV_VIEW_MATRIX[1].xyz)); | ||
world_pos.xz += INV_VIEW_MATRIX[1].xz * camera_bend_strength * height * ndotv; | ||
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vec4 local_pos = inverse(MODEL_MATRIX) * world_pos; | ||
local_pos.x += wind_strength * influence * cos(TIME * 1.0) / 8.0; | ||
local_pos.z += wind_strength * influence * sin(TIME * 1.5) / 8.0; | ||
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VERTEX = local_pos.xyz; | ||
//NORMAL = vec3(0.0, 1.0, 0.0); | ||
} | ||
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void fragment() { | ||
vec4 tex = texture(texture_albedo, UV); | ||
if (tex.a < alpha_scissor_threshold) { | ||
discard; | ||
} | ||
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BACKLIGHT = transmission.rgb; | ||
vec4 gradient = texture(texture_gradient, vec2(height / grass_height, 0.0)); | ||
float secondary_weight = smoothstep(0.0, 1.0, color - secondary_attenuation); | ||
ALBEDO = tex.rbg * gradient.rgb; | ||
//ALBEDO = mix(ALBEDO, secondary_color.rgb, secondary_weight); | ||
} |
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51
addons/proton_scatter/demos/assets/materials/leaves.gdshader
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shader_type spatial; | ||
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render_mode depth_draw_opaque, cull_disabled; | ||
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// Texture settings | ||
uniform sampler2D texture_albedo : hint_default_white, repeat_disable; | ||
uniform sampler2D texture_gradient : hint_default_white; | ||
uniform sampler2D texture_noise : hint_default_white; | ||
uniform float alpha_scissor_threshold : hint_range(0.0, 1.0); | ||
uniform vec4 transmission : source_color; | ||
uniform float total_height = 1.0; | ||
|
||
// Wind settings | ||
uniform vec2 wind_direction = vec2(1, -0.5); | ||
uniform float wind_speed = 1.0; | ||
uniform float wind_strength = 2.0; | ||
uniform float noise_scale = 20.0; | ||
|
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varying float color; | ||
varying float height; | ||
|
||
void vertex() { | ||
height = VERTEX.y; | ||
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vec4 world_pos = MODEL_MATRIX * vec4(VERTEX, 1.0); | ||
vec2 uv = (world_pos.xz + VERTEX.yy) / (noise_scale + 1e-2) ; | ||
vec2 panning_uv = uv + fract(TIME * wind_direction * wind_speed); | ||
float wind = texture(texture_noise, panning_uv).r * 2.0 - 0.4; | ||
color = texture(texture_noise, uv).r; | ||
|
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float wind_influence = smoothstep(0, 1, 1.0 - UV.y); | ||
vec2 wind_offset = -wind_direction * wind_strength * wind_influence * wind; | ||
world_pos.xz += wind_offset; | ||
world_pos.y -= wind * wind_influence * wind_strength * 0.45; | ||
|
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vec4 local_pos = inverse(MODEL_MATRIX) * world_pos; | ||
|
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VERTEX = local_pos.xyz; | ||
//NORMAL = vec3(0.0, 1.0, 0.0); | ||
} | ||
|
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void fragment() { | ||
vec4 tex = texture(texture_albedo, UV); | ||
if (tex.a < alpha_scissor_threshold) { | ||
discard; | ||
} | ||
|
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BACKLIGHT = transmission.rgb; | ||
vec4 gradient = texture(texture_gradient, vec2(height / total_height, 0.0)); | ||
ALBEDO = tex.rbg * gradient.rgb; | ||
} |
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[gd_resource type="ShaderMaterial" load_steps=7 format=3 uid="uid://bn3fr3m3glrnp"] | ||
|
||
[ext_resource type="Shader" path="res://addons/proton_scatter/demos/assets/materials/grass.gdshader" id="1_peshr"] | ||
[ext_resource type="Texture2D" uid="uid://b2a6ylo2enm4g" path="res://addons/proton_scatter/demos/assets/textures/t_bush.png" id="2_mbhvd"] | ||
|
||
[sub_resource type="Gradient" id="Gradient_122hb"] | ||
offsets = PackedFloat32Array(0, 0.5, 1) | ||
colors = PackedColorArray(0.179688, 0.0759602, 0.0183228, 1, 0.386532, 0.390625, 0.0230687, 1, 1, 0.693237, 0.0687054, 1) | ||
|
||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_i0bw2"] | ||
gradient = SubResource("Gradient_122hb") | ||
|
||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_eeqpx"] | ||
seed = 1 | ||
frequency = 0.002 | ||
|
||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_7l0n1"] | ||
in_3d_space = true | ||
seamless = true | ||
seamless_blend_skirt = 0.65 | ||
noise = SubResource("FastNoiseLite_eeqpx") | ||
|
||
[resource] | ||
render_priority = 0 | ||
shader = ExtResource("1_peshr") | ||
shader_parameter/alpha_scissor_threshold = 0.25 | ||
shader_parameter/transmission = Color(0.619608, 0.541176, 0.101961, 1) | ||
shader_parameter/secondary_color = Color(0, 0, 0, 1) | ||
shader_parameter/secondary_attenuation = 0.2 | ||
shader_parameter/grass_height = 0.829 | ||
shader_parameter/wind_direction = Vector2(1, -0.5) | ||
shader_parameter/wind_speed = 0.5 | ||
shader_parameter/wind_strength = 0.15 | ||
shader_parameter/noise_scale = 6.0 | ||
shader_parameter/texture_albedo = ExtResource("2_mbhvd") | ||
shader_parameter/texture_gradient = SubResource("GradientTexture1D_i0bw2") | ||
shader_parameter/texture_noise = SubResource("NoiseTexture2D_7l0n1") |
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[gd_resource type="SpatialMaterial" format=2] | ||
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[resource] | ||
resource_name = "wood" | ||
vertex_color_use_as_albedo = true | ||
albedo_color = Color( 0.568627, 0.466667, 0.372549, 1 ) |
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[gd_resource type="ShaderMaterial" load_steps=7 format=3 uid="uid://c4mot1fo3siox"] | ||
|
||
[ext_resource type="Shader" path="res://addons/proton_scatter/demos/assets/materials/grass.gdshader" id="1_fntgl"] | ||
[ext_resource type="Texture2D" uid="uid://d23p13yi7asw0" path="res://addons/proton_scatter/demos/assets/textures/t_grass_2.png" id="2_1odx0"] | ||
|
||
[sub_resource type="Gradient" id="Gradient_122hb"] | ||
offsets = PackedFloat32Array(0, 0.473451, 1) | ||
colors = PackedColorArray(0.179688, 0.0855483, 0.00322032, 1, 0.251693, 0.390625, 0.0117187, 1, 1, 0.964706, 0.129412, 1) | ||
|
||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_i0bw2"] | ||
gradient = SubResource("Gradient_122hb") | ||
|
||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_eeqpx"] | ||
seed = 1 | ||
frequency = 0.002 | ||
|
||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_7l0n1"] | ||
in_3d_space = true | ||
seamless = true | ||
seamless_blend_skirt = 0.65 | ||
noise = SubResource("FastNoiseLite_eeqpx") | ||
|
||
[resource] | ||
render_priority = 0 | ||
shader = ExtResource("1_fntgl") | ||
shader_parameter/alpha_scissor_threshold = 0.3 | ||
shader_parameter/transmission = Color(0.737255, 0.72549, 0, 1) | ||
shader_parameter/secondary_color = Color(0, 0, 0, 1) | ||
shader_parameter/secondary_attenuation = 0.2 | ||
shader_parameter/grass_height = 0.6 | ||
shader_parameter/wind_direction = Vector2(1, -0.5) | ||
shader_parameter/wind_speed = 0.5 | ||
shader_parameter/wind_strength = 0.15 | ||
shader_parameter/noise_scale = 6.0 | ||
shader_parameter/texture_albedo = ExtResource("2_1odx0") | ||
shader_parameter/texture_gradient = SubResource("GradientTexture1D_i0bw2") | ||
shader_parameter/texture_noise = SubResource("NoiseTexture2D_7l0n1") |
38 changes: 38 additions & 0 deletions
38
addons/proton_scatter/demos/assets/materials/m_leaves.tres
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[gd_resource type="ShaderMaterial" load_steps=7 format=3 uid="uid://djo80ucamk643"] | ||
|
||
[ext_resource type="Shader" path="res://addons/proton_scatter/demos/assets/materials/grass.gdshader" id="1_8py1k"] | ||
[ext_resource type="Texture2D" uid="uid://cgenco43aneod" path="res://addons/proton_scatter/demos/assets/textures/t_leaves_1.png" id="2_l2uea"] | ||
|
||
[sub_resource type="Gradient" id="Gradient_yy7fg"] | ||
offsets = PackedFloat32Array(0, 0.726872, 0.934272) | ||
colors = PackedColorArray(0.333333, 0.486275, 0.556863, 1, 0.496467, 0.55, 0.1485, 1, 0.898039, 0.670588, 0.0196078, 1) | ||
|
||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_rwvaq"] | ||
gradient = SubResource("Gradient_yy7fg") | ||
|
||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_wpihy"] | ||
seed = 1 | ||
frequency = 0.002 | ||
|
||
[sub_resource type="NoiseTexture2D" id="NoiseTexture_tgrrr"] | ||
in_3d_space = true | ||
seamless = true | ||
seamless_blend_skirt = 0.65 | ||
noise = SubResource("FastNoiseLite_wpihy") | ||
|
||
[resource] | ||
render_priority = 0 | ||
shader = ExtResource("1_8py1k") | ||
shader_parameter/alpha_scissor_threshold = 0.5 | ||
shader_parameter/camera_bend_strength = 0.0 | ||
shader_parameter/grass_height = 1.0 | ||
shader_parameter/noise_scale = 12.0 | ||
shader_parameter/secondary_attenuation = 0.2 | ||
shader_parameter/secondary_color = Color(0, 0.305882, 0.211765, 1) | ||
shader_parameter/texture_albedo = ExtResource("2_l2uea") | ||
shader_parameter/texture_gradient = SubResource("GradientTexture1D_rwvaq") | ||
shader_parameter/texture_noise = SubResource("NoiseTexture_tgrrr") | ||
shader_parameter/transmission = Color(1, 0.975296, 0.943663, 1) | ||
shader_parameter/wind_direction = Vector2(1, -0.5) | ||
shader_parameter/wind_speed = 0.5 | ||
shader_parameter/wind_strength = 0.05 |
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