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rendertype entity translucent #38

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12 changes: 8 additions & 4 deletions Core Shader List.md
Original file line number Diff line number Diff line change
Expand Up @@ -355,19 +355,23 @@
</h6>

Translucent entities and parts of entities:
* Slimes
* Players (except for the lower layer of the arm in first person)
* Slimes (Only the outer transparent part)
* Players (except for the lower layer of the arm in first person) (in 1.21.1, this seems to now include the lower arm layer?)
* Player heads (if player has set a custom skin)
* Markings on horses
* Some other horses parts
* Shulker bullets
* Elder guardian particle effect
* Piglin
* Zombified Piglin
* Piglin Brute
* Breeze (Not including the eyes, eyebrows, or swirl effect)
* Allay
* Shot Wither Skull

Sampler1 contains the red color that is overlayed on entities when they take damage.

<img src="images/rendertype_entity_translucent.png" height=200> <img src="images/rendertype_entity_translucent_2.png" height=200> <img src="images/rendertype_entity_translucent_3.png" height=200>
<img src="images/rendertype_entity_translucent.png" height=200> <img src="images/rendertype_entity_translucent_2.png" height=200> <img src="images/rendertype_entity_translucent_3.png" height=200> <img src="https://github.com/user-attachments/assets/f1a582bf-cef3-43d0-ae35-e62b27ae16af" height=200>

[Back to Top](#contents)

Expand All @@ -393,7 +397,7 @@
* Paintings,
* Tridents,
* The ears on the Deadmau5 skin,
* The bottom skin layer of the first-person hand,
* The bottom skin layer of the first-person hand (doesn't seem to be true in 1.21.1, and rather controlled by [entity_translucent](#entity_translucent),
* The conduit item in the inventory.

With item frames, the item frame entity itself is part of the shader, however, items on it are not. Only the filled-in parts of maps placed on an item frame are part of the shader.
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