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Issues: MaxxWyndham/Flummery
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A mechanism is needed to update zads when files are modified
enhancement
Game: Carmageddon: Max Damage
#111
opened Aug 6, 2015 by
MaxxWyndham
Generic TDR to C:R port functionality
Category: Porting
enhancement
Game: Carmageddon: Max Damage
#109
opened Aug 2, 2015 by
MaxxWyndham
Export from 3ds MAX 2015 french crashes Flummery
bug
Category: ContentPipeline
Format: FBX
#100
opened Aug 1, 2015 by
Toshiba-3
Export to FBX from 3dsMax : always -90° X rotation
Category: ContentPipeline
enhancement
Format: FBX
#99
opened Aug 1, 2015 by
Toshiba-3
C2 rotated actors not updated properly via C:R processing
Game: Carmageddon 2
#97
opened Jul 31, 2015 by
Toshiba-3
Clicking-and-Dragging in the hierarchy tree may make it vanish completely
#94
opened Jul 20, 2015 by
AlexTsekot
Would be nice being able to (un)hide (un)selected objects in viewports
#57
opened Sep 12, 2014 by
TwIsTeDMiNd-
Clicking Object > Remove without selecting an object causes an error
bug
Category: UI
#55
opened Sep 12, 2014 by
ghost
Auto-flip UVs on imported FBX from Blender
bug
Category: ContentPipeline
Format: FBX
#52
opened Sep 12, 2014 by
ghost
Would be neat to see the complete changelog for Flummery
Category: UI
enhancement
#51
opened Sep 7, 2014 by
ghost
An option to invert Y for mouse control should be added to the preferences
Category: UI
enhancement
#46
opened Sep 5, 2014 by
ghost
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