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Workflow file for this run

name: GameCI Devel 🎮
on: push
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
jobs:
checkLicense:
name: Check for the Unity license ☑️
runs-on: ubuntu-latest
steps:
- name: Fail - No license ☠️
if: ${{ !startsWith(env.UNITY_LICENSE, '<') }}
run: exit 1
testRunner:
needs: checkLicense
name: Test all modes 📝
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v2
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v2
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache
uses: actions/cache@v2
with:
path: trampoline/Library
key: Library-test-project
restore-keys: |
Library-test-project-
Library-
- uses: webbertakken/unity-test-runner@v2
id: testRunner
with:
testMode: all
projectPath: trampoline
githubToken: ${{ secrets.GITHUB_TOKEN }}
- uses: actions/upload-artifact@v2
with:
name: Test results (all modes)
path: ${{ steps.testRunner.outputs.artifactsPath }}