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HP, Innit
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MaxPat931 authored Oct 20, 2023
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Showing 1 changed file with 43 additions and 8 deletions.
51 changes: 43 additions & 8 deletions wiki/Active-Effect-Guide.md
Original file line number Diff line number Diff line change
Expand Up @@ -107,6 +107,12 @@ E.g. Paladin Aura of Protection
| -------- | -------- | -------- |
| `system.bonuses.abilities.save` | Add | `+[number/formula]` |

#### Bonus to Initiative

| Attribute Key | Change Mode | Effect Value |
| -------- | -------- | -------- |
| `system.attributes.init.bonus` | Add | `+[number/formula]` |

---

### Skills
Expand Down Expand Up @@ -161,14 +167,6 @@ system.skills.[abbreviation].bonuses.check
| -------- | -------- | -------- |
| `system.bonuses.abilities.skill` | Add | `+[number/formula]` |

#### Bonus to Initiative

Initiative is not quite a skill but behaves similarly.

| Attribute Key | Change Mode | Effect Value |
| -------- | -------- | -------- |
| `system.attributes.init.bonus` | Add | `+[number/formula]` |

---

### Movement
Expand Down Expand Up @@ -440,3 +438,40 @@ E.g. An Item or Spell which increases the number of die in a Dice Scale Value (e
| Attribute Key | Change Mode | Effect Value |
| -------- | -------- | -------- |
| `system.scale.rogue.sneak-attack.number` | Add | `+[number]` |

---

### Hit Points

```
system.attributes.hp.value
max
temp
tempmax
bonuses.level
overall
```

> [!warning]
> **Never** alter the `value`, `max`, or `temp` attributes with an active effect, as this **will** cause issues.
#### Temporary Bonus to the Maximum HP
E.g. An Item or Spell which temporarily increases a character's Max HP (e.g. Aid).

| Attribute Key | Change Mode | Effect Value |
| -------- | -------- | -------- |
| `system.attributes.hp.tempmax` | Add | `+[number]` |

#### Bonus to the Maximum HP
E.g. An Item or Feature which increases a character's Max HP.

| Attribute Key | Change Mode | Effect Value |
| -------- | -------- | -------- |
| `system.attributes.hp.bonuses.overall` | Add | `+[number/formula]` |

#### Bonus HP for each Character Level
E.g. An effect that provides a bonus to the HP a character gains for each Level they acquire (e.g. Tough).

| Attribute Key | Change Mode | Effect Value |
| -------- | -------- | -------- |
| `system.attributes.hp.bonuses.level` | Add | `+[number/formula]` |

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