##CubeTrip
This started out a experiment with using SceneKit to display some cubes; it is now doing more than that. I keep adding new scenes as try things out.
Experimenting with Scene Kit, Sprite Kit and Swift. This is a proof of concept for some visual ideas.
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Cubes Some shapes created in at run-time & some shapes read in from a DAE file. It is kind of ropey to be perfectly honest. 😀 It was my first project with learning SceneKit
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Experimenting with multiple shapes & animating them.
- Actions for rotations are set up to loop in the SCN file for the 3D obejcts in the scene
- A skybox is set at run-time by passing in a array of 6 PNG file names. The star field was created using some open source software.
http://alexcpeterson.com/spacescape/
- Sprite Kit
- this experiment shows a moving sprite texture with a light node; the texture is using a mask value set in the SK scene file that matches the light node.
Note: ideally, the light node would be tied to the movement of the light wave in the fragment shader. That probably would require quite a bit of re-factoring. 😬
- Scene Kit - camera movement & object tracking
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create a scene from placing nodes in a SCN file & then at run-time associate .OBJ files for the road, terrain & trees
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a path is created by using the road nodes in the SCN file.
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added some objects to the scene
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there are 2 cameras
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the road & nature objects are from a public domain collection of 3D assets (donations welcome)
http://kenney.nl/assets/3d-road-tiles
Note: this first pass was a good result but it is not very maintainable. Things to do differently.
- Use shape primtives for the objects that specify the node for the road in the SCN file - to be able to see them!
- change the way the 3D objects are attached to nodes; I should check how anchor points work in this context. When rotating the objects; it seems they are being rotated from a corner & not the centre of the object.
- There is a problem with the tree & road meshes having the materials turn on & off. What am I missing?
It took some thinking & experimenting; I got a camera to move with a node & follow the object using scene constraints.