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- Using custom create-release action
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Difint
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Jun 17, 2022
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@@ -43,13 +43,15 @@ jobs: | |
# sudo apt install wine64 | ||
# echo ::set-output name=WINE_PATH::$(which wine64) | ||
- name: create game release | ||
# Use latest version (see releases for all versions) | ||
uses: firebelley/[email protected] | ||
# Using custom godot-export because of gpm install script | ||
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uses: LunCoSim/godot-export@gpm | ||
with: | ||
# Defining all the required inputs | ||
# I used the mono version of Godot in this example | ||
godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/3.4.4/Godot_v3.4.4-stable_linux_headless.64.zip | ||
# godot_executable_download_url: http://192.168.1.4:8000/Godot_v3.4.4-stable_linux_headless.64.zip #used for local debig | ||
# godot_executable_download_url: http://192.168.1.5:8000/Godot_v3.4.4-stable_linux_headless.64.zip #used for local debig | ||
# godot_export_templates_download_url: http://192.168.1.5:8000/Godot_v3.4.4-stable_export_templates.tpz | ||
godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/3.4.4/Godot_v3.4.4-stable_export_templates.tpz | ||
# set this either to . or your game path, e.g. ./godot in case | ||
# your game is within a sub-directory | ||
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