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LordBramster authored Apr 23, 2023
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<br>

# PBR SpecGloss Export Setting Presets for BZCC
You won't have to make these two presets from scratch! Just use the templates provided below to setup PBR SpecGloss properties for Battlezone Combat Commander.
# PBR SpecGloss Export Setting Presets
Here is how to setup Substance Painter PBR SpecGloss Presets designed for **[Battlezone Combat Commander](https://battlezonecombatcommander.com/en)** texture-making.

What are these Export Presets used for?
- Generating a usable Normal Map from the Height Map data (that can be used to bake other texture maps).
- Generating final texture maps, with BZCC PBR SpecGloss properties configured.


A typical SubstancePainter workflow:
- Bake Normal-Maps
- Export Normal-Maps
- Re-Import Normal-Maps
- Bake Texture-Maps (AO, etc)
- Export Textures into BZCC (Diffuse, Normal, SpecGloss, Emissive)

**_The information to make and save these presets were given by various BZCC Community Members. Those had prior knowledge with Substance Painter, so all credit is due to them. Thank you to those for sharing the knowledge that has gotten us all this far._**

<br>

## Getting Started

Download the necessary preset files.
You can also browse or download the specific presets as you wish in the [Releases](https://github.com/LordBramster/BZCC-Substance-Painter-Export-Presets/releases) tab.

Or, you can download them from here:
### Downloading Preset Files:
You can browse or download the specific presets as you wish in the [Releases](https://github.com/LordBramster/BZCC-Substance-Painter-Export-Presets/releases) tab.
Or, you can download them as listed below:
- [Height-Normals Preset](BZCC-Height-Normals-Export.spexp)
- [SpecGloss Maps Preset](BZCC-PBR-SpecGloss-Export.spexp)


_These files were made by me, however the information to make and save these presets were given by various BZCC Community Members. Those had prior knowledge with Substance Painter, so all credit is due to them. Thank you to those for sharing the knowledge that has gotten us all this far._

<br>

## Installation and Setup

### Steam Version
### Steam Version:
- Navigate to the following directory: ```C:\Users\...\Documents\Adobe\Adobe Substance 3D Painter\assets\export-presets```
- Paste **BOTH** `.spexp` files here.
- That's it! They are ready for use.

### Non-Steam Version
### Non-Steam Version:
- Navigate to the following directory: ```C:\Users\...\Documents\Allegorithmic\Substance Painter\shelf\export-presets```
- Paste **BOTH** `.spexp` files here.
- That's it! They are ready for use.

That's it! They are ready for use.


<br>

## Demonstration
_(This was demonstrated using the Steam Version)_

There are two major instances when you'd export from Substance Painter (in this context):
- Generating a usable Normal Map from the Height Map data. This can be used to bake.
- Generating final texture maps, with BZCC PBR SpecGloss properties configured.
_Note: This was demonstrated using the Steam Version_

### Getting There
We need to find where to export textures. Conveniently it is called "Export Textures" on the top Toolbar.
### Reminder: How to Export
You can export any texture maps via "Export Textures" on the top Toolbar:
- **Select** Export Textures _(ctrl+shift+e)_
<img width=40% src="assets/demo1.JPG">

### Bake Normal Map(s)
Once you have created your Height map, you will want to convert it to a Normal Map:
### Export Normal-Maps
After you have a Normal-Map, you can export it to bake new texturemaps upon re-import:
<img width=40% src="assets/demo2b.JPG">
- **Select** the field called "Output Template".
- **Choose** `BZCC-Height-Normals-Export`
- When you're ready, **select** "Export".
<img width=50% src="assets/demo2.JPG">

### Bake General Texture Maps (Diffuse, Normal, SpecGloss, Emissive)
After you are done texturing, and want to export these textures for Battlezone Combat Commander:
### Export Textures
After you are done texturing, and want to export all these textures into BZCC:
- **Select** the field called "Output Template".
- **Choose** `BZCC-PBR-SpecGloss-Export`
- When you're ready, **select** "Export".
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