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Add Infobox Building for Clash of Clans (#3288)
* Add Infobox Building for Clash of Clans * Unused stuff * Typo * 2nd typo * Update infobox_building_custom.lua * Attempting at fixing failcheck * Update infobox_building_custom.lua * Failcheck 2 * Update infobox_building_custom.lua * indent * Update infobox_building_custom.lua - Informationtype input is likely left over from the paste, seeing it has no effect so I remove this line in this update * Failcheck
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components/infobox/wikis/clashofclans/infobox_building_custom.lua
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--- | ||
-- @Liquipedia | ||
-- wiki=clashofclans | ||
-- page=Module:Infobox/Building/Custom | ||
-- | ||
-- Please see https://github.com/Liquipedia/Lua-Modules to contribute | ||
-- | ||
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local Array = require('Module:Array') | ||
local Class = require('Module:Class') | ||
local Lua = require('Module:Lua') | ||
local Table = require('Module:Table') | ||
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local Injector = Lua.import('Module:Infobox/Widget/Injector', {requireDevIfEnabled = true}) | ||
local Building = Lua.import('Module:Infobox/Building', {requireDevIfEnabled = true}) | ||
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local Widgets = require('Module:Infobox/Widget/All') | ||
local Cell = Widgets.Cell | ||
local Title = Widgets.Title | ||
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local MODE_AVAILABILITY = { | ||
home = {order = 1, name = 'Home Village'}, | ||
builder = {order = 2, name = 'Builder Base'}, | ||
clan = {order = 3, name = 'Clan Capital'}, | ||
} | ||
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---@class CustomBuildingInfobox: BuildingInfobox | ||
local CustomBuilding = Class.new() | ||
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---@class CustomWidgetInjector: WidgetInjector | ||
local CustomInjector = Class.new(Injector) | ||
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local _args | ||
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---@param frame Frame | ||
---@return Html | ||
function CustomBuilding.run(frame) | ||
local building = Building(frame) | ||
_args = building.args | ||
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building.setLpdbData = CustomBuilding.setLpdbData | ||
building.createWidgetInjector = CustomBuilding.createWidgetInjector | ||
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return building:createInfobox() | ||
end | ||
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---@param widgets Widget[] | ||
---@return Widget[] | ||
function CustomInjector:addCustomCells(widgets) | ||
Array.appendWith( | ||
widgets, | ||
Cell{name = 'Range', content = {_args.range}}, | ||
Cell{name = 'Damage Type', content = {_args.damagetype}}, | ||
Cell{name = 'Target', content = {_args.target}}, | ||
Cell{name = 'Favorite Target', content = {_args.favtarget}}, | ||
Cell{name = 'Release Date', content = {_args.releasedate}} | ||
) | ||
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if Table.any(_args, function(key) return MODE_AVAILABILITY[key] end) then | ||
table.insert(widgets, Title{name = 'Mode Availability'}) | ||
local modeAvailabilityOrder = function(tbl, a, b) return tbl[a].order < tbl[b].order end | ||
for key, item in Table.iter.spairs(MODE_AVAILABILITY, modeAvailabilityOrder) do | ||
table.insert(widgets, Cell{name = item.name, content = {_args[key]}}) | ||
end | ||
end | ||
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return widgets | ||
end | ||
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---@return WidgetInjector | ||
function CustomBuilding:createWidgetInjector() | ||
return CustomInjector() | ||
end | ||
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---@param args table | ||
function CustomBuilding:setLpdbData(args) | ||
local name = args.name or mw.title.getCurrentTitle().text | ||
local lpdbData = { | ||
type = 'building', | ||
name = name, | ||
image = args.image | ||
} | ||
mw.ext.LiquipediaDB.lpdb_datapoint('building' .. name, lpdbData) | ||
end | ||
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return CustomBuilding |