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sync players during opponent resolve in tetris match input processing (
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hjpalpha authored Oct 16, 2023
1 parent 5eaae93 commit 27da3a8
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Expand Up @@ -287,7 +287,7 @@ function CustomMatchGroupInput.processOpponent(record, timestamp)
)
end

Opponent.resolve(opponent, teamTemplateDate)
Opponent.resolve(opponent, teamTemplateDate, {syncPlayer = true})

MatchGroupInput.mergeRecordWithOpponent(record, opponent)

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