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I was lazily using the oncontextmenu event to do long press, however this does not fire on iOS. This commit switches to using a custom long press based on timers and pointer events (similar to what we do elsewhere). As part of this I noticed that the dialog will be cancelled immediately on long press in iOS due to it firing some pointer events when the user hasn't moved enough. To fix this, I just disabled scrim cancellation in those dialogs which are triggered by long press. Fixes #263
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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