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Online players pool - PoC

Proof of Concept described in the document.

When run, please follow http://localhost:5000 to see the test ing controls. Keep console log open to see what happens in the service.

Contains all key elements of "Real Time Messaging Service":

  • Online Player Pool
  • EventQueue with EventQueueRunner
  • PlayerAdded, PlayerRemoved, PlayerRankChanged handler
  • Message Sender Job
  • Metrics Collector Job

Doesn't contain MQ/SignalR. Events are generated from endpoints, final SignalR events (see LeaderboardMessage class) are logged to console.

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