Releases: League-of-Foundry-Developers/about-face
Releases · League-of-Foundry-Developers/about-face
Rem debug circles
Patch hex indicator crash
[2.1.1]
BUGFIXES
- Fixed adding a new actor with default hex indicator crash
Token Flipping & Settings Overhaul
[2.1.0]
FEATURES
- Flipping Feature has been readded. Can flip horizontal / vertical. Works on hex scenes now too.
- Settings Overhaul. GM can set defaults on a per-scene basis and override on individual tokens.
- Token Facing. Can set default facing direction for sprite flipping for a scene & override on tokens.
BUGFIXES
- Fixed tokenIndicators pool not being reset between scenes
- Fixed rotation not set on sprite creation bug
Patch for FXMaster compatibility
Hex Indicator Style
[2.0.4]
FEATURES
- New Token Indicator style 'Hex' to visually indicate the front faces (green), the side faces (blue), and the back face (red) thanks to Chris Normand!
- Updated compatible core version to 0.7.9
League Release
[2.0.3]
RELEASE
- Per-token disable by checking 'Disable Direction Indicator' in Token config.
- Module settings are now on a per-client basis, each user can decide have their own config.
- Works on Hex scenes.
- Can disable module on a per-scene basis.
- Dragging sets direction properly.
- Lots of minor bug fixes due to improved implementation.
Blood 'n Guts Compatible Build
- Added logging module and changed console logs
- Remove sight stuff until I have a good way to test it (system with directional vision?)
- Replace isPC() as it's deprecated
Blood 'n Guts Compatible Build
v1.6.9 v1.6.9