Skip to content

Releases: League-of-Foundry-Developers/about-face

Rem debug circles

11 Mar 19:30
Compare
Choose a tag to compare

[2.1.2]

  • Remove debug circles.

Patch hex indicator crash

11 Mar 19:16
Compare
Choose a tag to compare

[2.1.1]

BUGFIXES

  • Fixed adding a new actor with default hex indicator crash

Token Flipping & Settings Overhaul

10 Mar 15:34
Compare
Choose a tag to compare

[2.1.0]

FEATURES

  • Flipping Feature has been readded. Can flip horizontal / vertical. Works on hex scenes now too.
  • Settings Overhaul. GM can set defaults on a per-scene basis and override on individual tokens.
  • Token Facing. Can set default facing direction for sprite flipping for a scene & override on tokens.

BUGFIXES

  • Fixed tokenIndicators pool not being reset between scenes
  • Fixed rotation not set on sprite creation bug

Patch for FXMaster compatibility

07 Mar 22:11
Compare
Choose a tag to compare

[2.0.5]

BUGFIXES

  • Fixed compatibility bug with FXMaster eadorin#59

Hex Indicator Style

06 Mar 16:49
Compare
Choose a tag to compare

[2.0.4]

FEATURES

  • New Token Indicator style 'Hex' to visually indicate the front faces (green), the side faces (blue), and the back face (red) thanks to Chris Normand!
  • Updated compatible core version to 0.7.9

League Release

19 Dec 17:37
Compare
Choose a tag to compare

[2.0.3]

RELEASE

  • Per-token disable by checking 'Disable Direction Indicator' in Token config.
  • Module settings are now on a per-client basis, each user can decide have their own config.
  • Works on Hex scenes.
  • Can disable module on a per-scene basis.
  • Dragging sets direction properly.
  • Lots of minor bug fixes due to improved implementation.

Blood 'n Guts Compatible Build

13 Nov 13:02
Compare
Choose a tag to compare
  • Added logging module and changed console logs
  • Remove sight stuff until I have a good way to test it (system with directional vision?)
  • Replace isPC() as it's deprecated

Blood 'n Guts Compatible Build

07 Nov 14:07
Compare
Choose a tag to compare