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Fix white space in release notes (#390)
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alice-i-cecile authored Oct 5, 2023
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## Unreleased

### Bugs

- Fixed system order ambiguity between bevy_ui and update_action_state systems
- The input values of axis inputs in a `Chord` are now prioritized over buttons
- Fixed unassigned `InputMaps`s not receiving input from all connected gamepads
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- Added example for registering gamepads in a local multiplayer fashion

### Enhancements

- Added `DeadZoneShape` for `DualAxis` which allows for different deadzones shapes: cross, rectangle, and ellipse.
- Added sensitivity for `SingleAxis` and `DualAxis`, allowing you to scale mouse, keypad and gamepad inputs differently for each action.

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