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Add definitions to glossary (#170)
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* Summarize research options

* Refine research goals with Sixfold

* Initial notes for assimilation with Sixfold

* Add initial notes on genetics research

* Outline of hive mind system

* Fix broken link

* Proofreading <3

Co-authored-by: TimJentzsch <[email protected]>

* Add intelligence as an implied theme (Sixfold)

* Differentiate milestones and acheivemetns (Tim)

* Add links to glossary for upgrade options

* Implied constraints formatting

* Add note about double-edged upgrades from Tim

* Game design glossary definitions

* Finish game design section of glossary

* Finish factory builder section of glossary

* Complete glossary

* Clean up merge

* Clarify game feel

* Disambiguate lenses

* Add video link for ludotography defintion

* Expand on world generation

Co-authored-by: Brian Merchant <[email protected]>

* Typos

Co-authored-by: Brian Merchant <[email protected]>

* Focus on learnability, not intuitiveness for definition of plausibility

* More words for game feel

Co-authored-by: TimJentzsch <[email protected]>
Co-authored-by: Brian Merchant <[email protected]>
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3 people authored Dec 31, 2022
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