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* Summarize research options * Refine research goals with Sixfold * Initial notes for assimilation with Sixfold * Add initial notes on genetics research * Outline of hive mind system * Fix broken link * Proofreading <3 Co-authored-by: TimJentzsch <[email protected]> * Add intelligence as an implied theme (Sixfold) * Differentiate milestones and acheivemetns (Tim) * Add links to glossary for upgrade options * Implied constraints formatting * Add note about double-edged upgrades from Tim * Game design glossary definitions * Finish game design section of glossary * Finish factory builder section of glossary * Complete glossary * Clean up merge * Clarify game feel * Disambiguate lenses * Add video link for ludotography defintion * Expand on world generation Co-authored-by: Brian Merchant <[email protected]> * Typos Co-authored-by: Brian Merchant <[email protected]> * Focus on learnability, not intuitiveness for definition of plausibility * More words for game feel Co-authored-by: TimJentzsch <[email protected]> Co-authored-by: Brian Merchant <[email protected]>
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