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Releases: Larkinabout/fvtt-token-action-hud-dnd5e

1.1.0

31 Jan 22:57
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Token Action HUD D&D 5e

New Features

Token Action HUD Core 1.1.0

Updated to Token Action HUD Core 1.1.0. Make sure to check out the latest release notes before updating.

1.0.2

27 Jan 10:12
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Bug Fixes

  • Fixed a wrong function reference causing Token Action HUD to break when the 'Magic Items' module was also enabled.

1.0.1

26 Jan 12:15
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Bug Fixes

  • Fixed a wrong class reference causing Token Action HUD to break when MidiQoL was also enabled.

1.0.0

26 Jan 04:26
d1b446c
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Token Action HUD D&D 5e

New Features

Token Action HUD Core 1.0.0

Updated to Token Action HUD Core 1.0.0. Make sure to check out the latest release notes before updating.

Group by Activation Type and Item Type

The "Activation Type" subcategories (Action, Bonus Action, Reaction, etc.) will now add nested subcategories by "Item Type" (Weapons, Features, Spells). These nested subcategories can be added/removed via the Action dialog available by right-clicking the subcategory title when the HUD is unlocked (#2).
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Effects, Features and Spells

Effects, Features and Spells subcategories are now split into individual subcategories of each type, e.g., Passive Effects, Temporary Effects, Active Features, Passive Features, Cantrips, Level 1 Spells, Pact Spells, etc. You can now pick which of these types you want to see on the HUD.

  1. Unlock the HUD using the lock icon.
  2. Right-click a category button.
  3. Select from the available subcategories.
  4. Click 'Accept'.

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Icon Tooltips

Hover over an icon on an action button show a text toolltip of what the icons represents.

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Prepared/Unprepared Icon

For spells requiring preparation, an icon will now appear on the action button. Useful for when you have the 'Show Unprepared Spells' module setting enabled.

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Bug Fixes

  • The 'Show Unprepared Spells' module setting should no longer hide spells that do not require preparation (#3).
  • At-will, innate and pact spells should now be available to add to the HUD (#4, #6).
  • The 'Show Unequipped Items' module setting should no longer break the HUD for actors with spells (#5).

0.1.2

29 Dec 02:33
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New Features

0.1.1

28 Dec 19:24
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Bug Fixes

  • Fix undefined error (#1).

0.1.0

27 Dec 02:09
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Token Action HUD D&D 5e

This is the first release of Token Action HUD D&D 5e, a Foundry VTT module for the D&D 5e system and rewrite of the original Token Action HUD.

New Features

  • Unlock the HUD to customise categories and subcategories per user and actions per actor.
  • Show the HUD when no token is selected by assigning users with a default character.
  • More subcategory types.

Why Have One, When You Can Have Two

This release splits Token Action HUD's original code into interdependent core and system modules. This is intended to allow core features to be developed without impacting all systems at once.

Both Token Action HUD Core and this Token Action HUD system module must be installed to use this version of Token Action HUD.

It's advisable to install the Token Action HUD system module first as Token Action HUD Core is set as a required module.

There May Be Bugs

This release largely rewrites the original code and adds in the complexity of interdependent modules, therefore there may be bugs. The best way to help improve this module is to raise an issue here.

What about the Original?

Support for the original Token Action HUD will continue with bug fixes and any third-party pull requests until all existing systems are rewritten to the core/system framework.