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@Larkinabout Larkinabout released this 26 Jan 04:26
· 131 commits to main since this release
d1b446c

Token Action HUD D&D 5e

New Features

Token Action HUD Core 1.0.0

Updated to Token Action HUD Core 1.0.0. Make sure to check out the latest release notes before updating.

Group by Activation Type and Item Type

The "Activation Type" subcategories (Action, Bonus Action, Reaction, etc.) will now add nested subcategories by "Item Type" (Weapons, Features, Spells). These nested subcategories can be added/removed via the Action dialog available by right-clicking the subcategory title when the HUD is unlocked (#2).
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Effects, Features and Spells

Effects, Features and Spells subcategories are now split into individual subcategories of each type, e.g., Passive Effects, Temporary Effects, Active Features, Passive Features, Cantrips, Level 1 Spells, Pact Spells, etc. You can now pick which of these types you want to see on the HUD.

  1. Unlock the HUD using the lock icon.
  2. Right-click a category button.
  3. Select from the available subcategories.
  4. Click 'Accept'.

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Icon Tooltips

Hover over an icon on an action button show a text toolltip of what the icons represents.

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Prepared/Unprepared Icon

For spells requiring preparation, an icon will now appear on the action button. Useful for when you have the 'Show Unprepared Spells' module setting enabled.

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Bug Fixes

  • The 'Show Unprepared Spells' module setting should no longer hide spells that do not require preparation (#3).
  • At-will, innate and pact spells should now be available to add to the HUD (#4, #6).
  • The 'Show Unequipped Items' module setting should no longer break the HUD for actors with spells (#5).