v1.2.0
Version 1.2.0:
Additions
- Dialogues now support advanced text components, like entity selectors and scores
- You can now specify an interlocutor when starting a dialogue
- The interlocutor entity can be referred to in commands and texts using a new entity selector,
@interlocutor
- It can also be referred to using a new loot condition,
blabber:interlocutor_properties
Changes
- Dialogues can now be reloaded using the
/reload
command
see full changelog here