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@LGhassen LGhassen released this 15 May 12:20
· 16 commits to master since this release
  • Multiple singularities will have their lensing effects stack instead of conflict, should add a small performance overhead. New config variable "lensingStacking" is added to enable or disable stacking (enabled by default).
  • Fixed singularities rendering from very large distances (where they should be invisible) if you look in their direction, hurting performance (most noticeable in GU). Singularities will now auto-disable rendering cubemaps when they are smaller than 1 pixel on-screen.
  • Fixed some weird dimming issues when looking at multiple singularities
  • Fixed some issues with displaying weird orbit lines when singularities pass through eclipses
  • Fixed noticeable discrepancy in color of objects when they go off-screen but you can see them in the lensing effect
  • Added an option to disable depth writing per singularity ("depthWrite= False"), lets transparent objects render on top of singularity and not be "cut off" by the enclosingMesh. Use for Pulsars/Jets centered on the singularity. May have issues with other transparencies around like atmospheres, so use where no atmospheres will be visible behind a singularity.