0.991
Pre-release
Pre-release
- Multiple singularities will have their lensing effects stack instead of conflict, should add a small performance overhead. New config variable "lensingStacking" is added to enable or disable stacking (enabled by default).
- Fixed singularities rendering from very large distances (where they should be invisible) if you look in their direction, hurting performance (most noticeable in GU). Singularities will now auto-disable rendering cubemaps when they are smaller than 1 pixel on-screen.
- Fixed some weird dimming issues when looking at multiple singularities
- Fixed some issues with displaying weird orbit lines when singularities pass through eclipses
- Fixed noticeable discrepancy in color of objects when they go off-screen but you can see them in the lensing effect
- Added an option to disable depth writing per singularity ("depthWrite= False"), lets transparent objects render on top of singularity and not be "cut off" by the enclosingMesh. Use for Pulsars/Jets centered on the singularity. May have issues with other transparencies around like atmospheres, so use where no atmospheres will be visible behind a singularity.