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Views are rendered offscreen and kept persistent across layout changes. This should speed up layout changes and hopefully reduce potential webgl context losses from (theoretical) rapid unmount/mount of the rendering container.
Instead of having interaction and rendering occur on a single canvas, rendering is now performed on a dedicated offscreen canvas. Pixels are copied over from the rendering canvas to the interaction canvas, and interaction events are handled appropriately.
@aylward please test this out to see if it helps with context loss issues.