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Add Knight by Quaternius #158

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Add Knight by Quaternius #158

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emackey
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@emackey emackey commented Nov 30, 2024

This adds a test model with a skinned mesh, and non-skinned meshes as children of the joints.


This is a version of [Knight by @Quaternius](https://quaternius.com/packs/knightcharacter.html) that has been modified to use child nodes with meshes parented to joints. The Knight character's body is a skinned mesh, but the helmet and the optional sword are separate meshes. The helmet is parented to a joint in the head, and the sword (which only appears in some of the available animations) is parented to a bone in the right hand.

If the helmet is missing or appears out of place, it may indicate the client implementation has not processed the parent/child hierarchy correctly including the set of joints in the parent.
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I didn't realize initially that this model had multiple animations. If the first animation Run is chosen, there is no sword. I was confused for a bit. It might be worth mentioning the animations and what they are supposed to do somewhere in this doc. Or maybe reduce the animations to a single one that matches the screenshot and description.

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