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Decreased size of textures to 100 * 100
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GLB File contents now:
Total size: 38613212
JSON chunk 12447596
Buffer (chunk 1): 26165588, images using 1135181
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rsahlin committed Feb 13, 2024
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7 changes: 4 additions & 3 deletions Models/NodePerformanceTest/README.body.md
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![screenshot](screenshot/screenshot_large.jpg)

Screenshot from VARG (Vulkan Accellerated Rendering Gltf) java based renderer, with background displaying irrandiance map using the included camera viewpoint.
At render output, a value of 6830 lumen will equal to max brightness (1.0 in a unorm framebuffer).
This value is chosen to match the directional lightsource in the model, having an intensity of 6830 lumen/m2.
At render output, a value of 10000 lumen will equal to max brightness (1.0 in a unorm framebuffer).
This value is chosen to match the directional lightsource in the model, having an intensity of 10000 lumen/m2.

## Description

The purpose of this model is to provide a performance test for a model containing a huge number of nodes, meshes, primitives and materials - as well as a large number of textures
The purpose of this model is to provide a performance test for a model containing a huge number of nodes, meshes, primitives and materials.
The model contains a flat nodehierarchy with 10000 nodes.
Each node is referencing one unique mesh and each mesh having one primitive, referencing one unique material.
This sums up to 10000 nodes, meshes, primitives and materials.
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This model is demanding when it comes to loading and handling a lot of nodes, materials and textures.
The goal is to provide a performance test to allow implementations optimize loading, preparation and rendering of such a usecase.
It is not intended to be used as a reference benchmark.
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