-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
1 changed file
with
29 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,29 @@ | ||
require("natives-1614644776") | ||
util.keep_running() | ||
|
||
local function v3(x,y,z) | ||
return {x=x, y=y, z=z} | ||
end | ||
|
||
--int menu.action(int parent, string menu_name, table<any, string> command_names, string help_text, function on_click, ?function on_command = nil, ?string syntax = nil) | ||
menu.action(menu.my_root(), "Air Defences Sound", {"AirDefencesSound"}, "Plays the 'Air Defences Activated' sound for all players.", function() | ||
local pos, exp_pos = v3(), v3() | ||
local Audio_POS = {v3(-73.31681060791,-820.26013183594,326.17517089844),v3(2784.536,5994.213,354.275),v3(-983.292,-2636.995,89.524),v3(1747.518,4814.711,41.666),v3(1625.209,-76.936,166.651),v3(751.179,1245.13,353.832),v3(-1644.193,-1114.271,13.029),v3(462.795,5602.036,781.400),v3(-125.284,6204.561,40.164),v3(2099.765,1766.219,102.698)} | ||
|
||
for i = 1, #Audio_POS do | ||
|
||
AUDIO.PLAY_SOUND_FROM_COORD(-1, "Air_Defences_Activated", Audio_POS[i].x, Audio_POS[i].y, Audio_POS[i].z, "DLC_sum20_Business_Battle_AC_Sounds", true, 999999999, true) | ||
pos.z = 2000.00 | ||
|
||
AUDIO.PLAY_SOUND_FROM_COORD(-1, "Air_Defences_Activated", Audio_POS[i].x, Audio_POS[i].y, Audio_POS[i].z, "DLC_sum20_Business_Battle_AC_Sounds", true, 999999999, true) | ||
pos.z = -2000.00 | ||
|
||
AUDIO.PLAY_SOUND_FROM_COORD(-1, "Air_Defences_Activated", Audio_POS[i].x, Audio_POS[i].y, Audio_POS[i].z, "DLC_sum20_Business_Battle_AC_Sounds", true, 999999999, true) | ||
|
||
for pid = 0, 31 do | ||
local pos = NETWORK._NETWORK_GET_PLAYER_COORDS(pid) | ||
AUDIO.PLAY_SOUND_FROM_COORD(-1, "Air_Defences_Activated", pos.x, pos.y, pos.z, "DLC_sum20_Business_Battle_AC_Sounds", true, 999999999, true) | ||
end | ||
|
||
end | ||
end) |