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Merge pull request #1457 from DaveSea79/DaveSea79-Written-in-Rock
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Remaining Written in Rock encounter cards
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Kamalisk authored Dec 24, 2024
2 parents d2ebba6 + 30acf74 commit 2dacb06
Showing 1 changed file with 329 additions and 4 deletions.
333 changes: 329 additions & 4 deletions pack/fhv/fhvc.json
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[
{
"back_text": "Easy / Standard - Act 2\n[skull]: -X. X is your location's column number.\n[cultist]: -2. Place 1 resource on this card, as a switch.\n[tablet]: -3. If you fail, move the Mine cart once.\n[elder_thing]: -4. If you fail, remove 1 switch from this card.",
"back_text": "Easy / Standard - Act 2\n[skull]: -X. X is your location's column number.\n[cultist]: -2. Place 1 resource on this card, as a switch.\n[tablet]: -3. If you fail, move the Mine Cart once.\n[elder_thing]: -4. If you fail, remove 1 switch from this card.",
"code": "10501",
"double_sided": true,
"encounter_code": "written_in_rock",
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{
"back_flavor": "A chunk of rock falls from the ceiling, narrowly missing you. More rocks come loose, forcing you deeper.",
"back_name": "No Turning Back",
"back_text": "Remove each [[Cave]] location from the game <i>(discarding all enemies, tokens, and attachments at those locations)</i>. If River Hawthorne is in play but not under control of any investigator, remove them from the game.\nEach investigator loses all but 2 of their clues.\nIf it is agenda 1a, advance the agenda directly to agenda 2a <i>(do not resolve agenda 1b)</i>.\nYour search for supplies will help you navigate whatever is ahead. Flip the scenario reference card over to its other side, moving all scraps on it to that side, as switches.\nRead <b>Scenario interlude: The Cave-In</b> <i>(page 10</i>.",
"back_text": "Remove each [[Cave]] location from the game <i>(discarding all enemies, tokens, and attachments at those locations)</i>. If River Hawthorne is in play but not under control of any investigator, remove them from the game.\nEach investigator loses all but 2 of their clues.\nIf it is agenda 1a, advance the agenda directly to agenda 2a <i>(do not resolve agenda 1b)</i>.\nYour search for supplies will help you navigate whatever is ahead. Flip the scenario reference card over to its other side, moving all scraps on it to that side, as switches.\nRead <b>Scenario interlude: The Cave-In</b> <i>(page 10)</i>.",
"clues": null,
"code": "10505",
"double_sided": true,
"encounter_code": "written_in_rock",
"encounter_position": 5,
"faction_code": "mythos",
"flavor": "You realize the eerie hum in the air comes from vibrating crystal forations. Something feels strange, though you cannot say what...",
"flavor": "You realize the eerie hum in the air comes from vibrating crystal formations. Something feels strange, though you cannot say what...",
"illustrator": "Rob Laskey",
"name": "Descent into the Mines",
"pack_code": "fhvc",
"position": 5,
"quantity": 1,
"stage": 1,
"text": "<b>Objective</b> - At the end of the round, if each surviving investigator is at Control Station, advance. <i>(Hint: Get to the Control Station before the agenda advances!)</i>.",
"text": "<b>Objective</b> - At the end of the round, if each surviving investigator is at Control Station, advance. <i>(Hint: Get to the Control Station before the agenda advances!)</i>",
"type_code": "act"
},
{
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"text": "[fast] During your turn, spend 1 [per_investigator] clues, as a group: Either slide a location into an empty adjacent space, or swap 2 adjacent locations.\n[action] Spend 1 [per_investigator] resources: Slide a revealed location into an empty adjacent space. (Group limit once per round.)\n[action] If the Prismatic Shard story asset is at your location: Take control of it.\n<b>Objective</b> - Get to the Rail Exit! When the Mine Card enters Rail Exit, immediately advance.",
"type_code": "act"
},
{
"code": "10507",
"cost": null,
"deck_limit": 0,
"encounter_code": "written_in_rock",
"encounter_position": 7,
"faction_code": "neutral",
"illustrator": "Carlos Palma Cruchaga",
"name": "Mine Cart",
"pack_code": "fhvc",
"position": 7,
"quantity": 1,
"subname": "Reliable but Broken",
"text": "<b>Forced</b> - At the end of the enemy phase: Move Mine Cart once. If it moves off the rail line, each investigator is defeated and suffers 1 physical trauma.\n[reaction] When Mine Cart moves, spend 1 switch: Either cancel the move, or move an additional time. (Group limit twice per phase.)",
"traits": "Vehicle. Cart.",
"type_code": "asset"
},
{
"back_flavor": "The lantern in the shed is lit. Who was here before you?",
"back_text": "As an additional cost to enter Control Station, investigators at an adjacent location must spend 2[per_investigator] clues, as a group.",
"clues": 2,
"code": "10508",
"double_sided": true,
"encounter_code": "written_in_rock",
"encounter_position": 8,
"faction_code": "mythos",
"flavor": "The back of the station is filled with crates of very old dynamite and stocks of gunpowder.",
"illustrator": "Pixoloid Studios",
"name": "Control Station",
"pack_code": "fhvc",
"position": 8,
"quantity": 1,
"shroud": 1,
"text": "[fast] During your turn: Swap 2 adjacent [[Rail]] locations. (Group limit once per game.)",
"traits": "Rail. Station.",
"type_code": "location"
},
{
"back_flavor": "The inviting glow of lamps and the scent of fresh air surely means there is another exit.",
"back_text": "Rail Exit cannot be slid or swapped.",
"clues": 0,
"code": "10509",
"double_sided": true,
"encounter_code": "written_in_rock",
"encounter_position": 9,
"faction_code": "mythos",
"flavor": "Scratch marks score the walls and beams nearby. You shudder to think of the frenzied creatures who have excaped North Point Mine to hunt for their next meal.",
"illustrator": "Pixoloid Studios",
"name": "Rail Exit",
"pack_code": "fhvc",
"position": 9,
"quantity": 1,
"shroud": 1,
"text": "Rail Exit cannot be slid or swapped.",
"traits": "Rail.",
"type_code": "location",
"victory": 1
},
{
"back_flavor": "These tracks really don't look safe.",
"back_name": "Rail Tunnel",
"clues": 1,
"code": "10510a",
"double_sided": true,
"encounter_code": "written_in_rock",
"encounter_position": 10,
"faction_code": "mythos",
"flavor": "The crystals emanate a strange light.",
"illustrator": "Pixoloid Studios",
"name": "Left Turn",
"pack_code": "fhvc",
"position": 10,
"quantity": 1,
"shroud": 2,
"text": "[action] [action]: Swap 2 adjacent [[Rail]] locations. (Group limit once per game.)",
"traits": "Rail.",
"type_code": "location"
},
{
"back_flavor": "These tracks really don't look safe.",
"back_name": "Rail Tunnel",
"clues": 1,
"code": "10510b",
"double_sided": true,
"encounter_code": "written_in_rock",
"encounter_position": 11,
"faction_code": "mythos",
"flavor": "The crystals emanate a strange light.",
"illustrator": "Pixoloid Studios",
"name": "Left Turn",
"pack_code": "fhvc",
"position": 10,
"quantity": 1,
"shroud": 2,
"text": "[action] Spend 2 resources: Slide a location into an empty space adjacent to it. (Group limit once per game.)",
"traits": "Rail.",
"type_code": "location"
},
{
"back_flavor": "These tracks really don't look safe.",
"back_name": "Rail Tunnel",
"clues": 1,
"code": "10511a",
"double_sided": true,
"encounter_code": "written_in_rock",
"encounter_position": 12,
"faction_code": "mythos",
"flavor": "A strange light emanates from the crystals.",
"illustrator": "Pixoloid Studios",
"name": "Right Turn",
"pack_code": "fhvc",
"position": 11,
"quantity": 1,
"shroud": 2,
"text": "[action] [action]: Swap 2 adjacent [[Rail]] locations. (Group limit once per game.)",
"traits": "Rail.",
"type_code": "location"
},
{
"back_flavor": "These tracks really don't look safe.",
"back_name": "Rail Tunnel",
"clues": 1,
"code": "10511b",
"double_sided": true,
"encounter_code": "written_in_rock",
"encounter_position": 13,
"faction_code": "mythos",
"flavor": "A strange light emanates from the crystals.",
"illustrator": "Pixoloid Studios",
"name": "Right Turn",
"pack_code": "fhvc",
"position": 11,
"quantity": 1,
"shroud": 2,
"text": "[action] Spend 2 resources: Slide a location into an empty space adjacent to it. (Group limit once per game.)",
"traits": "Rail.",
"type_code": "location"
},
{
"back_flavor": "These tracks really don't look safe.",
"back_name": "Rail Tunnel",
"clues": 3,
"code": "10512",
"double_sided": true,
"encounter_code": "written_in_rock",
"encounter_position": 14,
"faction_code": "mythos",
"flavor": "The tunnel is choked with a blood-red mist. Every breath induces a painful fit of coughing.",
"illustrator": "Pixoloid Studios",
"name": "Alkaline Rail",
"pack_code": "fhvc",
"position": 12,
"quantity": 2,
"shroud": 3,
"text": "<b>Forced</b> - At the end of the round: Deal 1 horror to each investigator and [[Resident]] asset at Alkaline Rail.",
"traits": "Rail.",
"type_code": "location"
},
{
"back_flavor": "These tracks really don't look safe.",
"back_name": "Rail Tunnel",
"clues": 2,
"code": "10513",
"double_sided": true,
"encounter_code": "written_in_rock",
"encounter_position": 16,
"faction_code": "mythos",
"flavor": "Looking down the spiraling tunnel makes your head swim.",
"illustrator": "Pixoloid Studios",
"name": "Warped Rail",
"pack_code": "fhvc",
"position": 13,
"quantity": 2,
"shroud": 2,
"text": "<b>Forced</b> - After the Mine Cart enters Warped Rail: Move the Mine Cart once.",
"traits": "Rail.",
"type_code": "location",
"victory": 1
},
{
"back_flavor": "These tracks really don't look safe.",
"back_name": "Rail Tunnel",
"clues": 2,
"code": "10514",
"double_sided": true,
"encounter_code": "written_in_rock",
"encounter_position": 18,
"faction_code": "mythos",
"flavor": "What really lurks underwater?",
"illustrator": "Pixoloid Studios",
"name": "Sunken Rail",
"pack_code": "fhvc",
"position": 14,
"quantity": 2,
"shroud": 4,
"text": "<b>Forced</b> - After Sunken Rail is revealed: Discard cards from the top of the encounter deck until an enemy is discarded. The lead investigator draws that enemy.",
"traits": "Rail.",
"type_code": "location"
},
{
"back_flavor": "These tracks really don't look safe.",
"back_name": "Rail Tunnel",
"clues": 2,
"code": "10515",
"double_sided": true,
"encounter_code": "written_in_rock",
"encounter_position": 20,
"faction_code": "mythos",
"flavor": "The air smells less foul down two passages. But should you really follow your nose?",
"illustrator": "Pixoloid Studios",
"name": "Forked Rail",
"pack_code": "fhvc",
"position": 15,
"quantity": 3,
"shroud": 3,
"text": "<b>Forced</b> - At the end of the round, if the Mine Cart is at Forked Rail: Discard 1 switch from the scenario reference card.",
"traits": "Rail.",
"type_code": "location"
},
{
"back_flavor": "These tracks really don't look safe.",
"back_name": "Rail Tunnel",
"clues": 2,
"code": "10516",
"double_sided": true,
"encounter_code": "written_in_rock",
"encounter_position": 23,
"faction_code": "mythos",
"flavor": "The minerals in the rock glimmer like stars.",
"illustrator": "Pixoloid Studios",
"name": "Rail Bridge",
"pack_code": "fhvc",
"position": 16,
"quantity": 3,
"shroud": -2,
"text": "X is Rail Bridge's column number.\n[action] Spend 1 [per_investigator] resources: Place 1 resource on the scenario reference card, as a switch. (Group limit once per round.)",
"traits": "Rail.",
"type_code": "location"
},
{
"code": "10517",
"encounter_code": "written_in_rock",
"encounter_position": 24,
"enemy_damage": 1,
"enemy_evade": 3,
"enemy_fight": 4,
"enemy_horror": 1,
"faction_code": "mythos",
"health": 4,
"illustrator": "João Bosco",
"name": "Subterranean Beast",
"pack_code": "fhvc",
"position": 17,
"quantity": 1,
"text": "Hunter. Massive.\nSubterranean Beast gets +3 [per_investigator] health.\nIf Subterranean Beast is ready and at the Mine Cart's location, the Mine Cart cannot move.\n[action] Spend 1 [per_investigator] clues: Exhaust Subterranean Beast. It cannot ready this round.",
"traits": "Abomination. Mutated. Elite.",
"type_code": "enemy",
"victory": 2
},
{
"code": "10518",
"encounter_code": "written_in_rock",
"encounter_position": 25,
"enemy_damage": 1,
"enemy_evade": 3,
"enemy_fight": 3,
"enemy_horror": 1,
"faction_code": "mythos",
"flavor": "It definitely doesn't just eat worms.",
"health": 3,
"illustrator": "Walter Brocca",
"name": "Burrowing Hybrid",
"pack_code": "fhvc",
"position": 18,
"quantity": 3,
"text": "Hunter.\n<b>Forced</b> - After Burrowning Hybrid enters play, if the Mine Cart is facing a connecting location: Slide that location into an adjacent empty space. If you cannot, swap it with a location adjacent to it.",
"traits": "Creature. Mutated.",
"type_code": "enemy"
},
{
"code": "10519",
"encounter_code": "written_in_rock",
"encounter_position": 28,
"enemy_damage": 1,
"enemy_evade": -2,
"enemy_fight": -2,
"faction_code": "mythos",
"health": 4,
"illustrator": "Ilich Henriquez",
"name": "Frenzied Miner",
"pack_code": "fhvc",
"position": 19,
"quantity": 3,
"text": "Hunter.\nX is Frenzied Miner's column number.\n<b>Forced</b> - After Frenzied Miner attacks you: Deal 1 damage to each other investigator and [[Resident]] asset at this location.",
"traits": "Humanoid.",
"type_code": "enemy"
},
{
"code": "10520",
"encounter_code": "written_in_rock",
"encounter_position": 31,
"faction_code": "mythos",
"illustrator": "Pixoloid Studios",
"name": "Cave-In",
"pack_code": "fhvc",
"position": 20,
"quantity": 2,
"text": "<b>Revelation</b> - Attach Cave-In to the location the Mine Cart is facing. If you cannot, Cave-In gains surge.\n<b>Forced</b> - When the Mine Cart would move into attached location: Cancel the move and deal 2 damage to each investigator and [[Resident]] asset in the Mine Cart.\n[action]: Test [combat] or [agility] (2). If you succeed, discard Cave-In. An investigator at an adjacent location may trigger this ability.",
"traits": "Hazard.",
"type_code": "treachery"
},
{
"code": "10521",
"encounter_code": "written_in_rock",
"encounter_position": 33,
"faction_code": "mythos",
"illustrator": "Rob Laskey",
"name": "Wild Ride",
"pack_code": "fhvc",
"position": 21,
"quantity": 3,
"text": "<b>Revelation</b> - Test [agility] (5). If you fail, put Wild Ride into play in your threat area.\n<b>Forced</b> - When the Mine Cart moves: Either move it 2 additional times, or deal 1 direct damage and 1 direct horror to each investigator, [[Ally]] asset, and [[Resident]] card they control. Discard Wild Ride.",
"traits": "Hazard.",
"type_code": "treachery"
},
{
"code": "10522",
"cost": 2,
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