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Shaders in KSP

Christian Bronk edited this page Feb 28, 2018 · 1 revision

Shaders in KSP 1.3

this is the list of all Shaders within KSP that an be applied within the AdvancedTextures StaticModule

ArrowPointer
AtmosphereFromGround
Custom/fixedScreenSpaceShadowShader
Depth Mask
DepthMask
Diffuse Wrapped
Emissive Multi Ramp Sunspots
GUI/Text Shader
Hidden/BlitCopy
Hidden/CubeBlend
Hidden/CubeBlur
Hidden/CubeCopy
Hidden/Highlighted/Blur
Hidden/Highlighted/Composite
Hidden/Highlighted/Cut
Hidden/Highlighted/Opaque
Hidden/Highlighted/Transparent
Hidden/Internal-CombineDepthNormals
Hidden/Internal-DeferredReflections
Hidden/Internal-DeferredShading
Hidden/Internal-DepthNormalsTexture
Hidden/InternalErrorShader
Hidden/Internal-Flare
Hidden/Internal-GUITexture
Hidden/Internal-GUITextureBlit
Hidden/Internal-GUITextureClip
Hidden/Internal-GUITextureClipText
Hidden/Internal-Halo
Hidden/Internal-MotionVectors
Hidden/Internal-PrePassLighting
Hidden/Internal-ScreenSpaceShadows
Hidden/Internal-StencilWrite
Hidden/Nature/Tree Soft Occlusion Bark Rendertex
Hidden/Nature/Tree Soft Occlusion Leaves Rendertex
Hidden/Noise Shader RGB
Hidden/Noise Shader YUV
Hidden/TerrainEngine/BillboardTree
Hidden/TerrainEngine/Details/BillboardWavingDoublePass
Hidden/TerrainEngine/Details/Vertexlit
Hidden/TerrainEngine/Details/WavingDoublePass
Hidden/TerrainEngine/Splatmap/Diffuse-AddPass
Hidden/TerrainEngine/Splatmap/Specular-AddPass
Hidden/TerrainEngine/Splatmap/Specular-Base
Hidden/TerrainEngine/Splatmap/Standard-AddPass
Hidden/TerrainEngine/Splatmap/Standard-Base
KSP/Alpha/Cutoff
KSP/Alpha/Cutoff Bumped
KSP/Alpha/Translucent
KSP/Alpha/Translucent Additive
KSP/Alpha/Translucent Specular
KSP/Alpha/Unlit Transparent
KSP/Bumped
KSP/Bumped Specular
KSP/Diffuse
KSP/EditorGizmos
KSP/EditorGizmos (Emissive)
KSP/Emissive/Bumped Specular
KSP/Emissive/Diffuse
KSP/Emissive/Specular
KSP/InternalSpace
KSP/Lightwrapped/Specular
KSP/Particles/Additive
KSP/Particles/Alpha Blended
KSP/Scenery/Alpha/Cutoff
KSP/Scenery/Alpha/Translucent
KSP/Scenery/Bumped
KSP/Scenery/Bumped Specular
KSP/Scenery/Decal/Blended
KSP/Scenery/Decal/Multiply
KSP/Scenery/Diffuse
KSP/Scenery/Diffuse Detail
KSP/Scenery/Diffuse Multiply
KSP/Scenery/Diffuse Multiply (Fixed UV)
KSP/Scenery/Emissive/Bumped Specular
KSP/Scenery/Emissive/Diffuse
KSP/Scenery/Emissive/Specular
KSP/Scenery/Reflective Water
KSP/Scenery/Specular
KSP/Scenery/Unlit/Transparent
KSP/ScreenSpaceMask
KSP/Specular
KSP/Specular (Transparent)
KSP/TR/Visor
KSP/Unlit
KSP/UnlitColor
Legacy Shaders/Bumped Diffuse
Legacy Shaders/Bumped Specular
Legacy Shaders/Diffuse
Legacy Shaders/Diffuse Detail
Legacy Shaders/Specular
Legacy Shaders/Transparent/Cutout/Bumped Diffuse
Legacy Shaders/Transparent/Cutout/Bumped Specular
Legacy Shaders/Transparent/Cutout/Diffuse
Legacy Shaders/Transparent/Cutout/VertexLit
Legacy Shaders/Transparent/Diffuse
Legacy Shaders/Transparent/Specular
Legacy Shaders/Transparent/VertexLit
Legacy Shaders/VertexLit
MaskedTexture
Mobile/Particles/Additive
Mobile/Particles/Alpha Blended
Mobile/Particles/Multiply
Nature/Terrain/Diffuse
Nature/Terrain/Specular
Nature/Terrain/Standard
Parallax Specular (Alpha)
Particles/Additive
Particles/Additive (Soft)
Particles/Alpha Blended
Particles/Alpha Blended Premultiply
Shader Forge/Monolith
Shader Forge/Tumbler
Sprite/Simple Texture (Unlit)
Sprites/Default
Standard
Terrain/PQS/Aerial Cutout
Terrain/PQS/Ocean Surface Quad
Terrain/PQS/Ocean Surface Quad (Fallback)
Terrain/PQS/PQS Main - Optimised
Terrain/PQS/PQS Main Shader
Terrain/PQS/Sphere Projection SURFACE QUAD
Terrain/PQS/Sphere Projection SURFACE QUAD (AP)
Terrain/PQS/Sphere Projection SURFACE QUAD (Fallback)
Terrain/Scaled Planet (RimAerial)
Terrain/Scaled Planet (Simple)
TextMeshPro/Distance Field
TextMeshPro/Mobile/Distance Field
TextMeshPro/Sprite
UI/Default
UI/Default Font
UI/KSP/Color Overlay
UI/KSP/Default (Transparent +2)
UI/KSP/UnlitMeshStencil
UI/KSP/UnlitMeshStencil (+2)
UI/Unlit/Text
Unlit/Color
Unlit/Transparent
Unlit/Transparent Cutout