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Edit en-us localization to use sentence case #24

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Sep 13, 2023
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30 changes: 15 additions & 15 deletions GameData/ContractConfigurator/Localization/en-us.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -25,19 +25,19 @@ Localization
#cc.science.experiment.any = Any
#cc.science.biomeKSC = KSC
#cc.science.biomeIdentifier = <<C:1>>\u2019s <<2>>
#cc.science.deployedScienceReport = Deployed Science Report
#cc.science.deployedScienceReport = Deployed science report

// Part stuff
#cc.parts.battery = Battery
#cc.parts.dock = Docking Port
#cc.parts.grapple = Grappling Device
#cc.parts.dock = Docking port
#cc.parts.grapple = Grappling device

// Expansions
#cc.expansion.MakingHistory = Making History
#cc.expansion.Serenity = Breaking Ground

// Other stuff
#cc.rateOfClimb = Rate of Climb
#cc.rateOfClimb = Rate of climb
#cc.altitude = Altitude
#cc.apoapsis = Apoapsis
#cc.periapsis = Periapsis
Expand All @@ -48,7 +48,7 @@ Localization
#cc.deltav.vacuum = Delta-v (vacuum)
#cc.loadingtip = Configuring Contracts...
#cc.experienceType = Special experience
#cc.anyBody = Any Body
#cc.anyBody = Any body

// Passenger loading
#cc.loadPassengers.1 = One or more contracts require passengers to be loaded. Would you like to load them onto this vessel?
Expand Down Expand Up @@ -219,14 +219,14 @@ Localization
#cc.param.Timer.active = Time remaining: <<1>>
#cc.param.Timer.inactive = Time limit: <<1>>
#cc.param.VesselParameterGroup.default = Vessel: <<1>>
#cc.param.VesselParameterGroup.trackedVessel = Tracked Vessel: <<1>>
#cc.param.VesselParameterGroup.trackedVessel = Tracked vessel: <<1>>
#cc.param.VesselParameterGroup.newVessel = Vessel: <<1>> (new)
#cc.param.VesselParameterGroup.anyVessel = Vessel: Any
#cc.param.VesselParameterGroup.anyVesselList = Vessel: Any of the following: <<1>>
#cc.param.VesselParameterGroup.anyVesselListEmpty = Vessel: Any of the following
#cc.param.VesselParameterGroup.complete = Vessel: <<1>>: <<2>>
#cc.param.VesselParameterGroup.notes.noVessel = No vessel currently matching parameters.
#cc.param.VesselParameterGroup.notes.activeVessel = Active Vessel.
#cc.param.VesselParameterGroup.notes.activeVessel = Active vessel.
#cc.param.VesselParameterGroup.notes.waitingVessel = Waiting for completion time for <<1>>.
#cc.param.VesselParameterGroup.time = Time Remaining: <<1>>
#cc.param.VesselParameterGroup.duration = Duration: <<1>>
Expand Down Expand Up @@ -259,13 +259,13 @@ Localization
#cc.param.HasCrew.experience = Experience level: <<1>>
#cc.param.HasCrew.specific = <<1>>: On board
#cc.param.HasCrewCapacity.none = None
#cc.param.HasCrewCapacity = Crew Capacity: <<1>>
#cc.param.HasCrewCapacity = Crew capacity: <<1>>
#cc.param.HasPassenger = Passengers
#cc.param.HasPassenger.initial = Load <<n:1[all passengers/$d passenger/$d passengers]>> while on the launchpad/runway
#cc.param.HasPassenger.summary = Passengers: <<1>>
#cc.param.HasPassenger.detail = On Board: <<1>>
#cc.param.HasPassenger.detail = On board: <<1>>
#cc.param.HasResource = Resources
#cc.param.HasResource.capacity = Resource Capacity: <<1>>: <<2>>
#cc.param.HasResource.capacity = Resource capacity: <<1>>: <<2>>
#cc.param.HasResource.resource = Resource: <<1>>: <<2>>
#cc.param.HasResource.notzero = Not zero units
#cc.param.HasResource.measure = <<1>> units
Expand Down Expand Up @@ -298,8 +298,8 @@ Localization
#cc.param.PartValidation.moduleShort = <<1>> module
#cc.param.PartValidation.category = <<1>> category: <<2>>
#cc.param.PartValidation.manufacturer = <<1>> manufacturer: <<2>>
#cc.param.ReachState = Vessel State
#cc.param.ReachState.detail = Vessel State: <<1>>
#cc.param.ReachState = Vessel state
#cc.param.ReachState.detail = Vessel state: <<1>>
#cc.param.ReachState.altitudeTerrain = Altitude (terrain)
#cc.param.ReachState.mode.srf = Surface speed
#cc.param.ReachState.mode.obt = Orbital speed
Expand All @@ -311,13 +311,13 @@ Localization
#cc.param.ReachState.between.acceleration = <<C:1>>: Between <<2>> and <<3>> gees
#cc.param.Rendezvous.1 = Rendezvous with: <<1>>
#cc.param.Rendezvous.2 = Rendezvous: <<1>> and <<2>>
#cc.param.ResourceConsumption.consumption = Resource Consumption: <<1>>: <<2>>
#cc.param.ResourceConsumption.production = Resource Production: <<1>>: <<2>>
#cc.param.ResourceConsumption.consumption = Resource consumption: <<1>>: <<2>>
#cc.param.ResourceConsumption.production = Resource production: <<1>>: <<2>>
#cc.param.ResourceConsumption.atLeast = At least <<1>> units/s
#cc.param.ResourceConsumption.atMost = At most <<1>> units/s
#cc.param.ResourceConsumption.between = Between <<1>> and <<2>> units/s
#cc.param.ReturnHome = Land or splashdown on <<1>>
#cc.param.VesselDestroyed = Vessel Destroyed
#cc.param.VesselDestroyed = Vessel destroyed
#cc.param.VesselHasVisited.BoardVessel = Board a vessel on <<1>>
#cc.param.VesselHasVisited.Die = Die on <<1>>
#cc.param.VesselHasVisited.Escape = Perform an escape from <<1>>
Expand Down
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