-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
We need to not enable the cyborgspade at the start since Classic has a research topic for it.
- Loading branch information
Showing
5 changed files
with
264 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,59 @@ | ||
function eventGameInit() | ||
{ | ||
//From script/rules/setupgame.js | ||
setupGame(); | ||
|
||
//From script/rules/printsettings.js | ||
queue("printGameSettings", TICK_TIME); | ||
|
||
//From script/rules/oildrum.js | ||
oilDrumInit(); | ||
|
||
//global function, doc/js-functions | ||
hackNetOff(); | ||
|
||
//From script/setup/setupscavenger.js | ||
setupScavenger(); | ||
|
||
for (let playnum = 0; playnum < maxPlayers; ++playnum) | ||
{ | ||
//From script/setup/powermodifier.js | ||
setupPowerModifier(playnum); | ||
|
||
//From script/setup/droidlimit.js | ||
droidLimit(playnum); | ||
|
||
//From script/setup/setupstructure.js | ||
setupStructure(playnum); | ||
|
||
//From script/setup/setupstructurelimit.js | ||
setupStructureLimit(playnum); | ||
|
||
//From script/setup/setupresearch.js | ||
setupResearch(playnum); | ||
|
||
//From script/setup/setupcomponents.js | ||
setupComponents(playnum); | ||
|
||
//From script/setup/setupbase.js | ||
setupBase(playnum); | ||
|
||
//From script/setup/setuptechlevels.js | ||
setupTechLevel(playnum); | ||
|
||
} | ||
|
||
applyLimitSet(); // set limit options | ||
|
||
hackNetOn(); | ||
|
||
//Structures might have been removed so we need to update the reticule button states again | ||
//From script/rules/reticule.js | ||
queue("setMainReticule", TICK_TIME); | ||
|
||
if (tilesetType === "URBAN" || tilesetType === "ROCKIES") | ||
{ | ||
setTimer("weatherCycle", 45000); | ||
} | ||
setTimer("autoSave", 10*60*1000); | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,159 @@ | ||
function reticuleManufactureCheck() | ||
{ | ||
var structureComplete = false; | ||
var facs = [FACTORY, CYBORG_FACTORY, VTOL_FACTORY,]; | ||
|
||
for (let i = 0, len = facs.length; i < len; ++i) | ||
{ | ||
var onMapFacs = enumStruct(selectedPlayer, facs[i]); | ||
for (let j = 0, len2 = onMapFacs.length; j < len2; ++j) | ||
{ | ||
if (onMapFacs[j].status === BUILT) | ||
{ | ||
structureComplete = true; | ||
break; | ||
} | ||
} | ||
} | ||
|
||
if (structureComplete === true) | ||
{ | ||
setReticuleButton(1, _("Manufacture (F1)"), "image_manufacture_up.png", "image_manufacture_down.png"); | ||
} | ||
else | ||
{ | ||
setReticuleButton(1, _("Manufacture - build factory first"), "", ""); | ||
} | ||
} | ||
|
||
function reticuleResearchCheck() | ||
{ | ||
var structureComplete = false; | ||
var labs = [RESEARCH_LAB,]; | ||
|
||
for (let i = 0, len = labs.length; i < len; ++i) | ||
{ | ||
var onMapResLabs = enumStruct(selectedPlayer, labs[i]); | ||
for (let j = 0, len2 = onMapResLabs.length; j < len2; ++j) | ||
{ | ||
if (onMapResLabs[j].status === BUILT) | ||
{ | ||
structureComplete = true; | ||
break; | ||
} | ||
} | ||
} | ||
if (structureComplete === true) | ||
{ | ||
setReticuleButton(2, _("Research (F2)"), "image_research_up.png", "image_research_down.png"); | ||
} | ||
else | ||
{ | ||
setReticuleButton(2, _("Research - build research facility first"), "", ""); | ||
} | ||
} | ||
|
||
function reticuleBuildCheck() | ||
{ | ||
if (enumDroid(selectedPlayer, DROID_CONSTRUCT).length > 0) | ||
{ | ||
setReticuleButton(3, _("Build (F3)"), "image_build_up.png", "image_build_down.png"); | ||
} | ||
else | ||
{ | ||
setReticuleButton(3, _("Build - manufacture constructor droids first"), "", ""); | ||
} | ||
} | ||
|
||
function reticuleDesignCheck() | ||
{ | ||
var structureComplete = false; | ||
var HQS = [HQ,]; | ||
|
||
for (let i = 0, len = HQS.length; i < len; ++i) | ||
{ | ||
var onMapHQ = enumStruct(selectedPlayer, HQS[i]); | ||
for (let j = 0, len2 = onMapHQ.length; j < len2; ++j) | ||
{ | ||
if (onMapHQ[j].status === BUILT) | ||
{ | ||
structureComplete = true; | ||
break; | ||
} | ||
} | ||
} | ||
if (structureComplete === true) | ||
{ | ||
setReticuleButton(4, _("Design (F4)"), "image_design_up.png", "image_design_down.png"); | ||
setMiniMap(true); | ||
} | ||
else | ||
{ | ||
setReticuleButton(4, _("Design - construct HQ first"), "", ""); | ||
setMiniMap(false); | ||
} | ||
} | ||
|
||
function reticuleCommandCheck() | ||
{ | ||
if (enumDroid(selectedPlayer, DROID_COMMAND).length > 0) | ||
{ | ||
setReticuleButton(6, _("Commanders (F6)"), "image_commanddroid_up.png", "image_commanddroid_down.png"); | ||
} | ||
else | ||
{ | ||
setReticuleButton(6, _("Commanders - manufacture commanders first"), "", ""); | ||
} | ||
} | ||
|
||
function setMainReticule() | ||
{ | ||
setReticuleButton(0, _("Close"), "image_cancel_up.png", "image_cancel_down.png"); | ||
if (isSpectator(-1)) | ||
{ | ||
setReticuleButton(1, _("Manufacture - build factory first"), "", ""); | ||
setReticuleButton(2, _("Research - build research facility first"), "", ""); | ||
setReticuleButton(3, _("Build - manufacture constructor droids first"), "", ""); | ||
setReticuleButton(4, _("Design - construct HQ first"), "", ""); | ||
setReticuleButton(5, _("Intelligence Display (F5)"), "image_intelmap_up.png", "image_intelmap_down.png"); | ||
setReticuleButton(6, _("Commanders - manufacture commanders first"), "", ""); | ||
return; | ||
} | ||
reticuleManufactureCheck(); | ||
reticuleResearchCheck(); | ||
reticuleBuildCheck(); | ||
reticuleDesignCheck(); | ||
setReticuleButton(5, _("Intelligence Display (F5)"), "image_intelmap_up.png", "image_intelmap_down.png"); | ||
reticuleCommandCheck(); | ||
} | ||
|
||
function reticuleUpdate(obj, eventType) | ||
{ | ||
var update_reticule = false; | ||
|
||
if (eventType === TRANSFER_LIKE_EVENT) | ||
{ | ||
update_reticule = true; | ||
} | ||
else if (obj.player === selectedPlayer && obj.type === STRUCTURE) | ||
{ | ||
if (obj.stattype === HQ || obj.stattype === RESEARCH_LAB || obj.stattype === CYBORG_FACTORY || | ||
obj.stattype === VTOL_FACTORY || obj.stattype === FACTORY || obj.stattype === COMMAND_CONTROL) | ||
{ | ||
update_reticule = true; | ||
} | ||
} | ||
else if (obj.player === selectedPlayer && obj.type === DROID) | ||
{ | ||
if (obj.droidType === DROID_CONSTRUCT || obj.droidType === DROID_COMMAND) | ||
{ | ||
update_reticule = true; | ||
} | ||
} | ||
|
||
if (mainReticule && update_reticule) | ||
{ | ||
//Wait a tick for the counts to update | ||
queue("setMainReticule", TICK_TIME); | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,4 @@ | ||
function setupComponents(player) // inside hackNetOff() | ||
{ | ||
// Use makeComponentAvailable() here to enable components at the start of a match. | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,40 @@ | ||
function setupGame() | ||
{ | ||
//Use light fog for multiplayer | ||
setRevealStatus(true); | ||
|
||
if (tilesetType === "ARIZONA") | ||
{ | ||
setCampaignNumber(1); | ||
} | ||
else if (tilesetType === "URBAN") | ||
{ | ||
setCampaignNumber(2); | ||
replaceTexture("page-8-player-buildings-bases.png", "page-8-player-buildings-bases-urban.png"); | ||
replaceTexture("page-9-player-buildings-bases.png", "page-9-player-buildings-bases-urban.png"); | ||
replaceTexture("page-7-barbarians-arizona.png", "page-7-barbarians-urban.png"); | ||
} | ||
else if (tilesetType === "ROCKIES") | ||
{ | ||
setCampaignNumber(3); | ||
replaceTexture("page-8-player-buildings-bases.png", "page-8-player-buildings-bases-rockies.png"); | ||
replaceTexture("page-9-player-buildings-bases.png", "page-9-player-buildings-bases-rockies.png"); | ||
replaceTexture("page-7-barbarians-arizona.png", "page-7-barbarians-kevlar.png"); | ||
// for some reason rockies will use arizona babas | ||
} | ||
if (tilesetType !== "ARIZONA") | ||
{ | ||
setSky("texpages/page-25-sky-urban.png", 0.5, 10000.0); | ||
} | ||
if (!isSpectator(-1)) | ||
{ | ||
// Disabled by default | ||
setMiniMap(false); | ||
} | ||
// Enable all templates | ||
setDesign(true); | ||
|
||
showInterface(); // init buttons. This MUST come before setting the reticule button data | ||
queue("setMainReticule", TICK_TIME); | ||
mainReticule = true; | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters