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66 changes: 66 additions & 0 deletions
66
addons/breathing/functions/fnc_handleBreathingConditions.sqf
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#include "..\script_component.hpp" | ||
/* | ||
* Author: Katalam | ||
* Called when a unit is damaged. | ||
* | ||
* Arguments: | ||
* 0: Unit That Was Hit <OBJECT> | ||
* 1: Damage done to each body part <ARRAY> | ||
* 0: Damage <NUMBER> | ||
* 1: Bodypart <STRING> | ||
* 2: Shooter <OBJECT> | ||
* 3: Ammo classname or damage type <STRING> | ||
* | ||
* Return Value: | ||
* None | ||
* | ||
* Example: | ||
* [cursorTarget, [1, "Body"], objNull, "BulletBase"] call kat_breathing_fnc_handlePulmoHit; | ||
* | ||
* Public: No | ||
*/ | ||
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params ["_unit"]; | ||
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[{ | ||
params ["_args", "_idPFH"]; | ||
_args params ["_unit"]; | ||
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private _alive = alive _unit; | ||
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if (!_alive) exitWith { | ||
[_idPFH] call CBA_fnc_removePerFrameHandler; | ||
}; | ||
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private _spo2 = GET_KAT_SPO2(_unit); | ||
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if(GVAR(staminaLossAtLowSPO2)) then { | ||
if (!(_unit getVariable ["ACE_isUnconscious",false]) && {_spo2 <= GVAR(lowSPO2Level)}) then { | ||
if (ACEGVAR(advanced_fatigue,enabled)) then { | ||
["kat_LSDF", 1.5] call ACEFUNC(advanced_fatigue,addDutyFactor); | ||
} else { | ||
_unit setStamina(getStamina _unit - 3); | ||
}; | ||
} else { | ||
["kat_LSDF"] call ACEFUNC(advanced_fatigue,removeDutyFactor); | ||
}; | ||
}; | ||
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if ((_unit getVariable [QGVAR(pneumothorax), 0] > 0) || _unit getVariable [QGVAR(hemopneumothorax), false] || _unit getVariable [QGVAR(tensionpneumothorax), false] || _unit getVariable [QEGVAR(chemical,airPoisoning), false]) then { | ||
if (!(_unit getVariable [QACEGVAR(medical,inCardiacArrest), false]) && !(_unit getVariable [QGVAR(PneumoBreathCooldownOn), false])) then { | ||
_unit setVariable [QGVAR(PneumoBreathCooldownOn), true, true]; | ||
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private _soundTargets = allPlayers inAreaArray [ASLToAGL getPosASL _unit, 15, 15, 0, false, 15]; | ||
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if !(_soundTargets isEqualTo []) then { | ||
[QGVAR(playCough), [_unit], _soundTargets] call CBA_fnc_targetEvent; | ||
}; | ||
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[{ | ||
params["_unit"]; | ||
_unit setVariable [QGVAR(PneumoBreathCooldownOn), false, true]; | ||
}, | ||
[_unit], 20] call CBA_fnc_waitAndExecute; | ||
}; | ||
}; | ||
}, 10, [_unit]] call CBA_fnc_addPerFrameHandler; |
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