Skip to content

Releases: Jump-King-Modding-Platform/JKMP.Plugin.Multiplayer

Modular release

03 May 17:28
Compare
Choose a tag to compare

What's Changed

  • Fixed nuget package not including all projects or the native dll by @Skippeh in #34
  • Minor refactoring, no visible changes by @Skippeh in #35
  • (Github workflow) Replaced nuget github source with nuget.org

Full Changelog: v0.3.0...v0.3.1

Modular release

23 Mar 11:37
497e37f
Compare
Choose a tag to compare

What's Changed

  • Pause player movement when they're grounded by @Skippeh in #25
  • Added voip functionality by @Skippeh in #26
  • Fixed landing sound not always playing for remote players by @Skippeh in #27
  • Removed temp logs in Mutex by @Skippeh in #28
  • Improved 3d sound effects, enabled doppler effect, and replaced steam voice with custom native implementation which has better quality and is more customizable by @Skippeh in #30
  • Optimised p2p networking protocol and did general refactoring of p2p so it should be more stable for bad connections by @Skippeh in #31
  • Replaced old input system with the Core input system by @Skippeh in #32
  • Implemented native logging through serilog instead of directly to stdout by @Skippeh in #33

Full Changelog: v0.2.1...v0.3.0

Modular release

31 Jan 19:24
Compare
Choose a tag to compare

What's Changed

  • Changed in-game configuration to use the Core config menu system and added UI scaling by @Skippeh in #24

Full Changelog: v0.2.0...v0.2.1

Modular release

19 Jan 19:47
3539790
Compare
Choose a tag to compare

What's Changed

  • Refactored p2p sockets to use SteamNetworkingSockets in symmetric mode by @Skippeh in #21
  • Improved remote player interpolation so it's smoother and reduced log output spam by @Skippeh in #22
  • Various fixes and improvements™ by @Skippeh in #23

Full Changelog: v0.1.7...v0.2.0

Modular release

16 Jan 23:58
5f01466
Compare
Choose a tag to compare

What's Changed

  • Changed ConnectedPlayers from a mutex to a ConcurrentDictionary. by @Skippeh in #16

Full Changelog: v0.1.6...v0.1.7

Modular release

16 Jan 22:49
4179a88
Compare
Choose a tag to compare

What's Changed

  • Implemented server status panel that shows total players in server and your group by @Skippeh in #13
  • Fixed some bugs causing freezing and crashes and made p2p messages be handled asynchronously to prevent lag spikes by @Skippeh in #14
  • Merge development into main by @Skippeh in #15

Full Changelog: v0.1.5...v0.1.6

Modular release

16 Jan 16:31
Compare
Choose a tag to compare

What's Changed

Full Changelog: v0.1.4...v0.1.5

Modular release

15 Jan 21:13
Compare
Choose a tag to compare

What's Changed

  • Implemented remote player animations and player state not syncing correctly in certain situations by @Skippeh in #5
  • Fixed player name and message labels not being destroyed when the player disconnects by @Skippeh in #7
  • Fixed crash that occured when attempting to connect to a non friend player by @Skippeh in #9
  • Merge development into main by @Skippeh in #10

Full Changelog: v0.1.3...v0.1.4

Modular release

14 Jan 14:28
Compare
Choose a tag to compare

Modular release

13 Jan 21:55
Compare
Choose a tag to compare