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Releases: Jump-King-Modding-Platform/JKMP.Core

Modular release

26 Apr 17:14
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What's Changed

  • Added a unique id property for plugins and changed so that input manager uses it when (de)serializing keybinds by @Skippeh in #8
  • Implemented plugin dependencies and load order. Also implemented resolving dependencies to other plugins and their respective dependencies by @Skippeh in #9
  • Plugins can optionally put their dependencies in a subfolder "Dependencies" to clean up the plugin's root directory.
  • Set target platform to x86 by @Skippeh in #10

Full Changelog: v0.11.1...v0.11.2

Modular release

20 Mar 19:37
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What's Changed

  • Fixed game crashing when using vanilla jump king (without jk+)

Full Changelog: v0.11.0...v0.11.1

Modular release

17 Mar 21:55
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What's Changed

  • Added functionality to show dialogs on game startup, and added message to inform user of keybinds being reset due to new input system by @Skippeh in #7
  • Added ability to delay enabling input on modal dialogs to prevent accidental early close/option selection

Full Changelog: v0.10.0...v0.11.0

Modular release

16 Mar 17:39
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What's Changed

  • Replaced the vanilla input system with a new extendable one that supports more advanced keybinds and the ability for plugins to add more actions by @Skippeh in #5
  • Various compatibility breaking and non breaking changes by @Skippeh in #6

Full Changelog: v0.9.1...v0.10.0

Modular release

31 Jan 18:58
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Full Changelog: v0.9.0...v0.9.1

Modular prerelease

30 Jan 15:12
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Full Changelog: v0.9.0...v0.9.1-beta.6

Modular prerelease

30 Jan 14:22
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Full Changelog: v0.9.0...v0.9.1-beta.5

Modular prerelease

28 Jan 00:49
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Full Changelog: v0.9.0...v0.9.1-beta.4

Modular prerelease

28 Jan 00:46
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Full Changelog: v0.9.0...v0.9.1-beta.3

Modular prerelease

28 Jan 00:42
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Full Changelog: v0.9.0...v0.9.1-beta.2