Releases: Jump-King-Modding-Platform/JKMP.Core
Releases · Jump-King-Modding-Platform/JKMP.Core
Modular release
What's Changed
- Added a unique id property for plugins and changed so that input manager uses it when (de)serializing keybinds by @Skippeh in #8
- Implemented plugin dependencies and load order. Also implemented resolving dependencies to other plugins and their respective dependencies by @Skippeh in #9
- Plugins can optionally put their dependencies in a subfolder "Dependencies" to clean up the plugin's root directory.
- Set target platform to x86 by @Skippeh in #10
Full Changelog: v0.11.1...v0.11.2
Modular release
What's Changed
- Fixed game crashing when using vanilla jump king (without jk+)
Full Changelog: v0.11.0...v0.11.1
Modular release
What's Changed
- Added functionality to show dialogs on game startup, and added message to inform user of keybinds being reset due to new input system by @Skippeh in #7
- Added ability to delay enabling input on modal dialogs to prevent accidental early close/option selection
Full Changelog: v0.10.0...v0.11.0
Modular release
What's Changed
- Replaced the vanilla input system with a new extendable one that supports more advanced keybinds and the ability for plugins to add more actions by @Skippeh in #5
- Various compatibility breaking and non breaking changes by @Skippeh in #6
Full Changelog: v0.9.1...v0.10.0