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JuliaYu2002/bootleg-pokemon
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The point of the game: It's basically a simplified Pokemon battle simulator which cuts a lot of the main aspects about battle to make this a feasible ~2 week project. It has an exploration aspect with "random" encounters like in the games before Gen 8, there is only 1 move for each Pokemon which does set damage, and their stats are very static (no level up system). It's technically an otherwise endless game. How to move: You can use the arrow keys to move while in the scene you first load into. That scene is the exploration scene. How to battle: Press A while in a battle to advance through the fight where each Pokemon hits the other with their move. Pressing F will cause you to flee the battle. After a fight is won, lost, or fled from, you can continue exploring by pressing Y, or stop playing entirely and see your win/loss/flee ratio with N. If N is pressed and you want to play again, you need to reload the page. Future Additions: - Making side bounds so you can't walk off the screen - Implementing a level up system - Implementing a bag with prizes for winning fights - Add an endgame - Make it more randomized? - Make it so you don't have to reload the page to play again
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My final project for CSC 240 (Computer Graphics)
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