Tightening The Bolts
Small release with some lil' tweaks:
#75 - Font .yy files made in GMS2.3.0 will now work with Scribble
#79 - scribble_get_width()
and scribble_get_height()
can now target specific pages. scribble_set_box_align()
has a new argument ([usePageSize]
) to cause scribble_get_bbox()
and scribble_draw()
to use the size of the page rather than the size of the text element
#80 - Fixes events not firing when skipping text, or replaying previously seen text
Additionally, the cache now handles large quantities of text more elegantly, leading to safer memory management.
How do I import Scribble into my game?
GameMaker Studio 2.2.3 allows you to import assets (including scripts and shaders) directly into your project via the "Local Package" system. From the resources below, download the .yymp file. In the GameMaker IDE, load up your project and click on "Tools" on the main window toolbar. Select "Import Local Package" from the drop-down menu then import all scripts and shaders from the Scribble package. Now you're all set up to use Scribble!