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<!DOCTYPE html> | ||
<html> | ||
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<head> | ||
</head> | ||
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<body> | ||
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<h1>Maze Creator</h1> | ||
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<script> | ||
class MapSite { | ||
constructor() { | ||
if (this.constructor === MapSite) { | ||
throw 'this is an Abstrct Class'; | ||
} | ||
} | ||
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enter() { | ||
throw 'this method need to be implemented on each subClass'; | ||
} | ||
} | ||
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class Room extends MapSite { | ||
constructor() { | ||
super(); | ||
this.name = `room${Room.prototype.conteo}`; | ||
this.roomNumber = Room.prototype.conteo; | ||
this.structure = {}; | ||
console.log(`creating room number ${this.roomNumber}`); | ||
Room.prototype.conteo++; | ||
} | ||
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enter() { | ||
console.log(`your are now on room number ${this.roomNumber}`); | ||
} | ||
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setSide(direction, MapSiteComponent) { | ||
if ( | ||
!( | ||
direction === 'N' || | ||
direction === 'S' || | ||
direction === 'E' || | ||
direction === 'W' | ||
) | ||
) { | ||
throw 'you have to set a real direction N, S, E, or W'; | ||
} else { | ||
this.structure[direction] = MapSiteComponent; | ||
} | ||
} | ||
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getSide(direction) { | ||
if ( | ||
!( | ||
direction === 'N' || | ||
direction === 'S' || | ||
direction === 'E' || | ||
direction === 'W' | ||
) | ||
) { | ||
throw 'you have to set a real direction N, S, E, or W'; | ||
} else if (this[direction]) { | ||
console.log(this[direction].name); | ||
} else { | ||
console.log('nothing There'); | ||
} | ||
} | ||
} | ||
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Room.prototype.conteo = 1; | ||
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class Wall extends MapSite { | ||
constructor() { | ||
super(); | ||
this.name = `Wall${Wall.prototype.conteo}`; | ||
this.wallNumber = Wall.prototype.conteo; | ||
console.log(`creating wall number ${this.wallNumber}`); | ||
Wall.prototype.conteo++; | ||
} | ||
} | ||
Wall.prototype.conteo = 1; | ||
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class Door extends MapSite { | ||
constructor(roomA, roomB) { | ||
super(); | ||
if (!(roomA && roomB)) { | ||
throw 'need two rooms'; | ||
} | ||
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this.name = `Door${Door.prototype.conteo}`; | ||
this.doorNumber = Door.prototype.conteo; | ||
this.between = [roomA.name, roomB.name]; | ||
console.log( | ||
`creating door # ${this.doorNumber} between ${this.between[0]} and ${this.between[1]} ` | ||
); | ||
Door.prototype.conteo++; | ||
} | ||
} | ||
Door.prototype.conteo = 1; | ||
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class Maze { | ||
constructor() { | ||
console.log(`creating a new Maze`); | ||
this.rooms = []; | ||
} | ||
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addRoom(room) { | ||
this.rooms.push(room); | ||
} | ||
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/* TODO: create search RoomNo. method */ | ||
} | ||
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class MazeGame { | ||
constructor() { | ||
console.log(`creating a new MazeGame`); | ||
const firstMaze = new Maze(); | ||
const r1 = new Room(); | ||
const r2 = new Room(); | ||
const theDoor = new Door(r1, r2); | ||
firstMaze.addRoom(r1); | ||
firstMaze.addRoom(r2); | ||
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r1.setSide('N', new Wall()); | ||
r1.setSide('E', theDoor); | ||
r1.setSide('S', new Wall()); | ||
r1.setSide('W', new Wall()); | ||
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r2.setSide('N', new Wall()); | ||
r2.setSide('E', new Wall()); | ||
r2.setSide('S', new Wall()); | ||
r2.setSide('W', theDoor); | ||
return firstMaze; | ||
} | ||
} | ||
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myMaze = new MazeGame(); | ||
</script> | ||
</body> | ||
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</html> |