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Releases: JoseConseco/GoB

GoB_v3_6_0

30 Aug 19:59
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What's Changed

Full Changelog: V3_5_99...v3_6_0

GoB_v3_5_99

20 Aug 17:05
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What's Changed

  • fix issue where the poll on the export button would fail due to only … by @kromar in #411

Full Changelog: V3_5_98...V3_5_99

GoB_v3_5_98

19 Dec 12:24
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fixed: code which would not work with older python versions

GoB_v3_5_97

16 Dec 17:14
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fixed: issue where file that contains mesh information would be missing and could make the import throw a error.

GoB_v3_5_96

14 Dec 07:18
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fixed error when working with curves

GoB_v3_5_95

15 Nov 20:34
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fixed: Exporting meshes with screw modifiers was not possible

GoB_v3_5_94

09 Nov 20:57
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fixed: issue that caused export button to be unavailable when a mesh had no modifiers

GoB_v3_5_93

06 Oct 19:57
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fix crash when baking simulations

GoB v3_5_92

04 Aug 17:00
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Fixed

  • triangulation error

GoB v3_5_91

28 Jul 17:49
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Fixed

  • Manual import is now working every time the button is pressed if GoZ models exist on drive
  • Enabling the import button would trigger a import instead of waiting for the next input from Zbursh. This has been fixed and the first import will happen once something is sent out from Zbrush.
  • When using the flip axis options the object would be flipped, this is no longer the case and a issue with flipping normals has been fixed as well.

- polygroups and vertex groups did no longer import into blender

Improved

  • When importing materials from textures it could happen that nodes were missing or not created. This has been fixed and the whole node tree will be created. Further improvements on this will follow.
  • reduced import time of polygroups