Replies: 5 comments 17 replies
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Found a uncatched error. Happens when exporting object from blender in edit mode
Added to that exporting from edit mode should be allowed |
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I am also noticing that when I click GOZ in ZBrush and then activate import in Blender, the object isn't sent to Blender. I have to click GOZ again for it to be sent. Not sure if this intended |
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Ah yes, someone else was reporting this but i did not know how to reproduce it. Thanks for reporting it i will see if i can fix the error. |
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When installing Gob |
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I'm working on a character project right now and my tool has 90 SubTools all of which are 22mil polys in total, exporting one object from blender to ZBrush takes about 11 sec. There are allot of SubTools that will however still have to done and the poly count will also increase allot, so this export time will get more and more over time. Is this in line with what you are getting time wise? I think it might also be so slow because I'm using Blender and ZBrush on my HDD however the project path (where the temp files are stored) is on my SSD. |
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Fixed
- polygroups and vertex groups did no longer import into blender
Improved
This discussion was created from the release GoB v3_5_91.
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