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Release 5.13 new class mapping, remove defunct JS tweaks
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Jonius7 committed May 8, 2024
1 parent 7ff2815 commit 7c4e9a0
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11 changes: 0 additions & 11 deletions fixes.txt
Original file line number Diff line number Diff line change
Expand Up @@ -10,9 +10,6 @@
###this.hasScreenshots ? (t = this.currentScreenshot /*this.hasScreenshots ? (t = this.currentScreenshot
###})) : (t = String(this.props.appid), })) : */(t = String(this.props.appid),

### === Scrolling Tweak - Scroll past ADD SHELF Button on load ===
this.SetStateLoaded() this.SetStateLoaded(),document.getElementsByClassName('smartscrollcontainer_Body_g6Mwh')[0].scrollTop = 30

### === Change Game Image Grid Sizes - default widths 111, 148, 222 ===
gridColumnGap: 16, gridColumnGap: 5,
gridRowGap: 24, gridRowGap: 8,
Expand All @@ -31,19 +28,11 @@ PortraitWidthLarge: "222px", PortraitWidthLarge: "200px",
### === Stop What's New Events from Loading ===
###B.Config.STORE_BASE_URL + "events/ajaxgetbesteventsforuser" ""

### === Press Enter to launch games ===
switch (t) {~~case 38: case 13: return this.RunApp(o.OX.currentGameListSelection.nAppId), void e.preventDefault();case 38:
MoveRangeSelectUpOneRow() { RunApp(e) {window.location.href = "steam://rungameid/" + e;} MoveRangeSelectUpOneRow() {
(0, a.gn)([F.ak], Te.prototype, "ScrollToTop", null), (0, a.gn)([F.ak], Te.prototype, "ScrollToTop", null), (0, a.gn)([F.ak], Te.prototype, "RunApp", null),

### === Expand Show more Details panel by default ===
###let e = this.props.expand ? pi().AppDetailsExpanded : pi().AppDetailsCollapsed; let e = this.props.expand ? pi().AppDetailsCollapsed : pi().AppDetailsExpanded;
###this.props.expand ? this.state.gameInfoHeight + "px" : "0px" this.props.expand ? "0px" : this.state.gameInfoHeight + "px"
###className: pi().GameInfoShadow className: ""

### === Dim Not Installed Games ===
###hoverDelay: 300, hoverDelay: 300, style: a.installed ? {} : {opacity: "var(--UninstalledGameImageOpacity)"},

### === Don't load HOME game images, only alt text ===
###v && this.BDisplayTitle() && i.createElement("span" i.createElement("span"
###this.state.bIsLoaded ?~~rgSources: s, /* rgSources: s,
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