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King-Sammon-Adventure-Game

Swim successfully to your destination Certainly! Let's focus on simplifying the game design and technical implementation while maintaining a clear and feasible approach. Here's a streamlined version focusing on implemented features:

Simplified Game Design and Features

  1. Procedural Level Generation

    • Goal: Generate dynamic underwater environments using procedural generation techniques.
    • Implementation: Use basic algorithms to create randomized terrain, obstacles, and predator placements.
    import random
    
    def generate_level():
        # Generate random terrain and obstacles
        pass
  2. Basic Predator AI

    • Goal: Implement basic predator behaviors to chase the salmon.
    • Implementation: Use simple movement patterns for predators.
    class Predator(pygame.sprite.Sprite):
        def __init__(self, x, y):
            super(Predator, self).__init__()
            self.image = pygame.Surface((30, 20))
            self.image.fill((255, 0, 0))
            self.rect = self.image.get_rect()
            self.rect.x = x
            self.rect.y = y
            self.speed = random.randint(3, 6)
        
        def update(self):
            # Implement basic predator movement
            self.rect.x -= self.speed
  3. Graphics and Animations

    • Goal: Enhance visual appeal with basic animations and underwater theme.
    • Implementation: Use Pygame for rendering simple sprites and basic animations.
    class Salmon(pygame.sprite.Sprite):
        def __init__(self):
            super(Salmon, self).__init__()
            self.image = pygame.Surface((50, 20))
            self.image.fill((0, 255, 0))
            self.rect = self.image.get_rect()
            self.rect.x = 100
            self.rect.y = SCREEN_HEIGHT // 2
            self.speed = 5
        
        def update(self):
            # Implement basic salmon movement
            keys = pygame.key.get_pressed()
            if keys[pygame.K_UP]:
                self.rect.y -= self.speed
            if keys[pygame.K_DOWN]:
                self.rect.y += self.speed
            if keys[pygame.K_LEFT]:
                self.rect.x -= self.speed
            if keys[pygame.K_RIGHT]:
                self.rect.x += self.speed
  4. User Interface and Interaction

    • Goal: Provide basic controls and visual feedback to the player.
    • Implementation: Use simple UI elements for score and health display.
    def draw_ui():
        # Display basic HUD elements (e.g., score)
        pass

Example Integration and Gameplay Flow

Here's a simplified example of how these elements could integrate into a basic gameplay loop:

import pygame
import random

# Initialize Pygame
pygame.init()

# Screen dimensions
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600

# Colors
WHITE = (255, 255, 255)

# Set up the screen
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("King Salmon Adventure")

# Game clock
clock = pygame.time.Clock()

# Game variables
all_sprites = pygame.sprite.Group()
predators = pygame.sprite.Group()

class Salmon(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.Surface((50, 20))
        self.image.fill((0, 255, 0))
        self.rect = self.image.get_rect()
        self.rect.x = 100
        self.rect.y = SCREEN_HEIGHT // 2
        self.speed = 5

    def update(self):
        keys = pygame.key.get_pressed()
        if keys[pygame.K_UP]:
            self.rect.y -= self.speed
        if keys[pygame.K_DOWN]:
            self.rect.y += self.speed
        if keys[pygame.K_LEFT]:
            self.rect.x -= self.speed
        if keys[pygame.K_RIGHT]:
            self.rect.x += self.speed

class Predator(pygame.sprite.Sprite):
    def __init__(self, x, y):
        super().__init__()
        self.image = pygame.Surface((30, 20))
        self.image.fill((255, 0, 0))
        self.rect = self.image.get_rect()
        self.rect.x = x
        self.rect.y = y
        self.speed = random.randint(3, 6)

    def update(self):
        self.rect.x -= self.speed

def generate_level():
    # Generate random terrain and obstacles
    pass

def draw_ui():
    # Display basic HUD elements (e.g., score)
    pass

def main_game_loop():
    salmon = Salmon()
    all_sprites.add(salmon)

    running = True
    while running:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False

        screen.fill(WHITE)

        # Update game elements
        all_sprites.update()

        # Draw game elements
        all_sprites.draw(screen)

        # Draw UI
        draw_ui()

        pygame.display.flip()
        clock.tick(30)

    pygame.quit()

if __name__ == '__main__':
    main_game_loop()

Conclusion

This simplified approach focuses on implementing core gameplay mechanics such as basic procedural level generation, simple predator AI behaviors, basic graphics/animations, and minimal user interface elements. Adjust and expand these elements further based on specific technical capabilities and design goals, ensuring a functional and engaging gameplay experience for King Salmon Adventure.

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