Swim successfully to your destination Certainly! Let's focus on simplifying the game design and technical implementation while maintaining a clear and feasible approach. Here's a streamlined version focusing on implemented features:
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Procedural Level Generation
- Goal: Generate dynamic underwater environments using procedural generation techniques.
- Implementation: Use basic algorithms to create randomized terrain, obstacles, and predator placements.
import random def generate_level(): # Generate random terrain and obstacles pass
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Basic Predator AI
- Goal: Implement basic predator behaviors to chase the salmon.
- Implementation: Use simple movement patterns for predators.
class Predator(pygame.sprite.Sprite): def __init__(self, x, y): super(Predator, self).__init__() self.image = pygame.Surface((30, 20)) self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y self.speed = random.randint(3, 6) def update(self): # Implement basic predator movement self.rect.x -= self.speed
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Graphics and Animations
- Goal: Enhance visual appeal with basic animations and underwater theme.
- Implementation: Use Pygame for rendering simple sprites and basic animations.
class Salmon(pygame.sprite.Sprite): def __init__(self): super(Salmon, self).__init__() self.image = pygame.Surface((50, 20)) self.image.fill((0, 255, 0)) self.rect = self.image.get_rect() self.rect.x = 100 self.rect.y = SCREEN_HEIGHT // 2 self.speed = 5 def update(self): # Implement basic salmon movement keys = pygame.key.get_pressed() if keys[pygame.K_UP]: self.rect.y -= self.speed if keys[pygame.K_DOWN]: self.rect.y += self.speed if keys[pygame.K_LEFT]: self.rect.x -= self.speed if keys[pygame.K_RIGHT]: self.rect.x += self.speed
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User Interface and Interaction
- Goal: Provide basic controls and visual feedback to the player.
- Implementation: Use simple UI elements for score and health display.
def draw_ui(): # Display basic HUD elements (e.g., score) pass
Here's a simplified example of how these elements could integrate into a basic gameplay loop:
import pygame
import random
# Initialize Pygame
pygame.init()
# Screen dimensions
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
# Colors
WHITE = (255, 255, 255)
# Set up the screen
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("King Salmon Adventure")
# Game clock
clock = pygame.time.Clock()
# Game variables
all_sprites = pygame.sprite.Group()
predators = pygame.sprite.Group()
class Salmon(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 20))
self.image.fill((0, 255, 0))
self.rect = self.image.get_rect()
self.rect.x = 100
self.rect.y = SCREEN_HEIGHT // 2
self.speed = 5
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:
self.rect.y -= self.speed
if keys[pygame.K_DOWN]:
self.rect.y += self.speed
if keys[pygame.K_LEFT]:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT]:
self.rect.x += self.speed
class Predator(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface((30, 20))
self.image.fill((255, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.speed = random.randint(3, 6)
def update(self):
self.rect.x -= self.speed
def generate_level():
# Generate random terrain and obstacles
pass
def draw_ui():
# Display basic HUD elements (e.g., score)
pass
def main_game_loop():
salmon = Salmon()
all_sprites.add(salmon)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill(WHITE)
# Update game elements
all_sprites.update()
# Draw game elements
all_sprites.draw(screen)
# Draw UI
draw_ui()
pygame.display.flip()
clock.tick(30)
pygame.quit()
if __name__ == '__main__':
main_game_loop()
This simplified approach focuses on implementing core gameplay mechanics such as basic procedural level generation, simple predator AI behaviors, basic graphics/animations, and minimal user interface elements. Adjust and expand these elements further based on specific technical capabilities and design goals, ensuring a functional and engaging gameplay experience for King Salmon Adventure.