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Releases: Jiskster/PizzaTimeSpiceRunners

Spice Runners V2 [Beta 14]

21 Nov 08:31
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Pre-release
  • added pizza portals

  • at the very end, you are now required to hold fire to lap

  • pizza face now has linear movement instead of rubber band

  • the parry now has a blast radius, removed the "waiting for collision" type parrying

  • fixed major bug that crashes mobile devices; I trunctated the gametype name to "Spice Runners"

Custom level headers were added!

  • PTSR_timelimit
  • PTSR_maxportals
  • PTSR_portal(NUMBER)_x
  • PTSR_portal(NUMBER)_y
  • PTSR_portal(NUMBER)_z

Important And Major Removals

  • Removed cvar PTSR_maxlaps_perplayer, use PTSR_maxlaps instead
  • Removed cvar PTSR_dynamiclaps
  • Removed cvar PTSR_lappingtype

New commands

  • ptsr_printcoords

  • ptsr_printangle

  • added falling exit signs, john block textures, and rats! - @luigi-budd

Spice Runners V2 [Beta 13]

20 Nov 17:54
0c2940f
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Pre-release

Attempting to parry now keeps most momentum.
Having invincibility auto parries pizza faces

Divided nametag distances by 10 to help with "readability" - @luigi-budd

Spice Runners V2 [Beta 12]

20 Nov 05:36
1d3c31c
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Pre-release

made the parry one tap to use instead of double tap, make sure time it (also as a cost, you can't do multiple pfs)

Spice Runners V2 [Beta 11]

19 Nov 07:55
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Pre-release

fixed players going off the leaderboard (bad spacing)

Leaderboard tweaks by @luigi-budd :
added a flag next to rank when lapped.
give player info transparency when dead.

new score hud, and removed timer hud

removed broken rank functionality (in favor of a feature: getting hit brings down score)

made A RANK and S RANK more easier to get.

made B rank a little harder to get

Spice Runners V2 [Beta 9]

18 Nov 04:34
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Pre-release

made the parry more dooable

also made some cvars

CV_PTSR.parrytimeframe = CV_RegisterVar({
	name = "PTSR_parrytimeframe",
	defaultvalue = "5",
	flags = CV_NETVAR,
	PossibleValue = {MIN = 0, MAX = 40}, 
})

CV_PTSR.parrycooldown = CV_RegisterVar({
	name = "PTSR_parrycooldown",
	defaultvalue = "70",
	flags = CV_NETVAR,
	PossibleValue = {MIN = 0, MAX = 525}, 
})
CV_PTSR.parrystuntime = CV_RegisterVar({
	name = "PTSR_parrystuntime",
	defaultvalue = "45",
	flags = CV_NETVAR,
	PossibleValue = {MIN = 0, MAX = 525}, 
})

CV_PTSR.parryknockback_xy = CV_RegisterVar({
	name = "PTSR_parryknockback_xy",
	defaultvalue = "25",
	flags = CV_NETVAR|CV_FLOAT,
	PossibleValue = {MIN = 0, MAX = 25000*FRACUNIT}, 
})

CV_PTSR.parryknockback_z = CV_RegisterVar({
	name = "PTSR_parryknockback_z",
	defaultvalue = "15",
	flags = CV_NETVAR|CV_FLOAT,
	PossibleValue = {MIN = 0, MAX = 25000*FRACUNIT}, 
})

Spice Runners V2 [Beta 8]

18 Nov 03:10
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Pre-release

last beta, there was supposed to be new music for overtime, but somehow slipped out.
now that new music is here.

pf ai teleports fixed.

added a wip parry, double click fire to do the parry thing yeah

Spice Runners V2 [Beta 10]

18 Nov 06:17
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Pre-release

made parries more accurate (testing needed)

made ping and laps show on leaderboard
removed bar in the midde on the leaderboard

Spice Runners V2 [Beta 7]

16 Nov 06:53
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Pre-release

you keep a fraction of your rings when you get hit on over 125 rings
you drop all your rings into a "death ring" when you die

major score gaining changes:
no longer speed dependent
you get a ring bonus score and lap bonus score at an end of a lap
put a huge gap between ranks
lowered point gain on ring grab by a LOT

new overtime music

Spice Runners V2 [Beta 6]

14 Nov 06:14
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Pre-release

nerfed pf and gave him a tp

New command: ptsr_spawnpfai <randomplayer: boolean>

New cvars:

PTSR_aitpstuntime (stun time after a tp)

PTSR_aileash (distance away before trying to tp)

Spice Runners V2 [Beta 5]

13 Nov 01:51
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Pre-release

new cvars

PTSR_aispeed (8)
PTSR_aispeedcap (30)