Releases: Jiskster/PizzaTimeSpiceRunners
Spice Runners V2 [Beta 24]
Beta 24 Changelogs
-
Fixed time printing "00:00.00" when finishing a lap
-
Fixed bonus hooks directing to an invalid object, causing an error.
-
Fixed 4 warnings.
-
Added tornadoes, they spawn every 1:30 minutes on a pizza face. CVAR:
PTSR_dustdeviltimerend
(in tics) -
Fixed the force shield taking all shield HP on hit
-
The force shield auto parries, and when the force shield has 1 hp. it stops you and does the pain animation.
Spice Runners V2 [Beta 23]
Beta 23 Changelogs
- fix linetriggersystem & player_lapend lua errors.
- fixed error in pizza face code relating to the new pizza face safe frames system. This was most likely the issue for pizza face bugging and not damaging.
Spice Runners V2 [Beta 22]
Beta 22 Changelogs
-
Added top 3 leaderboard for map vote :: @luigi-budd
-
Refactored PizzaFace Data :: @UnmatchedBracket
-
Updated
readme.md
:: @UnmatchedBracket -
Prevent Pizza Face from dying ever :: @UnmatchedBracket
-
Added pizza trails.
-
Added Eggman Pizzaface, and Kimizza Pizzaface :: Suggested by Maverick
-
Added
ptsr_s_rank_points
level header. Remember, P Rank requirement is 2x the S Rank requirement. -
Pizzaface Radius:
18FU
->24FU
-
Added parry safe frames. CVAR:
PTSR_parry_safeframes
. This prevents the bug where the parry misses even if you're super close. (FINALLY) -
New Overtime Text.
-
Added Hooks for developers. And maybe for inside the Spice Runners mod too.
Example Hook
PTSR_AddHook("onparry", function(player) end)
- Added hooks:
onparry
,onlap
,onbonus
,onringbonus
,onlapbonus
Returning true on a hook will overwrite the ingame action.
Spice Runners V2 [Beta 21]
- Fixed "missing player_t flashpal" error
- Fixed "consolethings.lua:23: bad argument" error
- Fixed discord bot support errors
- Fixed intermission error
- Weather is now removed when intermission starts.
- Everything freezes when gameover starts (Like SRBZ)
- Vote sounds are now local (God that was annoying)
- Overtime PF Speed HUD is now adjusted to be more suitable
- Removed gamemode hud on the top right if ai mode is on
- Removed Aerial Garden from the PTSR list
- Lap portals now check nil for angles (This may fix some weird angles some maps have)
- Added a way to set angles while lapping, Level header: Lua.ptsr_lapangle
- Edited Overtime music
- Removed Double Pizza Face on overtime (this might be a bad idea)
- Lobotomy
- Music now fades before overtime
- Added new intermission music
- Added new overtime music BY NICHOLAS RICKYS (Old one is still here by default, use PTSR_overtime_music cvar, its serversided)
Spice Runners V2 [Beta 20]
- Fixed Players taking damage when in a state of exiting.
- Vanilla maps now come with edited versions so that it's playable.
- PTSR now has a TypeOfLevel Flag
TOL_PTSR
- Infinite Laps are now default
- Players now die with flash frames when killed by pf (New cvar added: PTSR_flashframedeath)
- Polished up the vote screen a bit.
- Added a vote screen after intermission. Blacklisting and Whitelisting isn't added yet.
Spice Runners V2 [Beta 19]
- Ranks have a new formula
- There's now a rank fill hud -- @luigi-budd
- add john pillar sound + fix errors and synch
- flash white for a few frames, when pt starts
- added command
ptsr_timeto1
, used for instantly activating overtime - overtime has an animation now
- added a WIP rank screen
- discord bot support now shows accurate ping, different formatting, and showing rings for players
Spice Runners V2 [Beta 18]
Patched a bug where espio from The Chaotix could instantly go back to the lap portal after using a lap portal while using his teleport ability
The screen now shakes during pizza time
Spice Runners V2 [Beta 17]
fixed a major bug, not being able to lap at the very end
Spice Runners V2 [Beta 16]
fix hud dumb hud glitches
Spice Runners V2 [Beta 15]
- Pizza face Ai now slows down under water
- Death rings' value now multiply by 3 when overtime starts
- infinite laps are now possible by turning
PTSR_default_maxlaps
to0
- You now can start momentum right after exiting a lap portal
- Pf no longer can die, but instead tps to a random player if the game tries to kill it.
- lap holding is now 10 seconds due to players not really using lap portals
- you can now parry enemies and other players.
- new cvar PTSR_parry_radius
- new cvar PTSR_parry_height
- new cvar PTSR_parry_friendlyfire
- during overtime, pizza face now gradually speeds up