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Spice Runners V2.1 [Beta 6] (BROKEN VERSION)

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@Jiskster Jiskster released this 07 Sep 21:07
· 99 commits to main since this release

BROKEN VERSION, CHECK OUT BETA 6 DEFINITIVE
https://github.com/Jiskster/PizzaTimeSpiceRunners/releases/tag/v2.1-beta6-definitive

Changelogs

  • Refactored parrylist/hitlag tables, the input is now mobj_t.
  • Removed every vertical parry knockback multiplier.
  • Removed speedcap from parrystun/hitlag.
  • Moved hitlaglist/parrylist thinkers to Thinkframe for better response to ground bouncing.
  • Parrystun time now decreases when hitting the ground.
  • Score gained from rings and enemies is now accurate. (Super old oversight)
  • Upgraded the world to screen hud to the sglib's.
  • Added new hook canparry(player)- @Saxashitter
  • Added new hook onparried(foundmobj, playermo) - @Saxashitter
  • Recoded pizza time bar to be more flexible for customization - @Saxashitter
  • Added ranks to combos, completing combo functionality. - @Saxashitter
  • Removed lap combo bonuses
  • Added doors and keys. - @Saxashitter
  • Added treasures. - @Saxashitter
  • Pizzaface types can now assign their own rubber banding range - @luigi-budd
  • Renamed cvar ptsr_debug_nuhuh -> ptsr_debug - @luigi-budd
  • Removed most of unused music (To save size)
  • Replaced current lap 3 theme with the original version. (To also save size, since its easily loopable)
  • Addded custom lap portal placement via scripts. - @Saxashitter
PTSR.pizzaportalpos
-- format: ["MAPTS"] = {[1] = {x = 0, y = 0, z = 0, a = 0}, ...}
-- all values are ints
  • Players with the juggernaut crown now gets a 2x parry multiplier.
  • Juggernaut now takes 2x more points from the player if the player has more points than the juggernaut.
  • Added the ability to spectate pizza face AI. Press tossflag in spectator mode. - @luigi-budd
  • Hitlagged or Parrystunned players no longer can parry other players. (To prevent parry loops, I will probably think of a solution to this problem soon)

Brand New Visuals - @Saxashitter

  • Score gained now appears on screen and moves to the score hud
  • Pizza toppings are now added to the score pizza depending on rank.
  • Score pizza now moves in pizza time.
  • Score hud now shakes when score is changed.
  • Added procedural lap flag graphics, it's no longer the srb2 font text! They generate in various colors after lap 5.
  • Rank changes now have animations and sounds like pizza tower! (Like gaining size and back when rank changes)