Changelogs
- Introducing "PizzaScript", it's a work in progress config for players to customize their gameplay.
luafiles/client/SpiceRunners/ps_autoload.txt
loads automatically, there's no way to manually load it yet.
Here's an example of what it looks like.This clears all the current lap music and replaces it with vanilla srb2 music.#CLEAR_LAP_MUSIC #LAPMUS 1 MP_MRZ #LAPMUS 2 VSMETL #LAPMUS 3 VSBRAK
whoever figures out what this lap music order is refrencing, gets a cookie - Removed Lap 4 and 5 Music 😄
- 50 points are deducted per second in pizza time. (100 in overtime!)
- Brand new overtime visuals and music!
Music by PhantoDev, Visuals by @Jiskster and @Saxashitter. - There's now a hurry up theme before overtime.
- Parrying now costs rings!
If you're under 20 rings, you have a 3 second parry cooldown, else if you're 20 rings or above, it spends 20 rings (150 removes a percentage of rings instead of just 20 rings)
It also plays ring drop animation if you parry with 20 rings or more. - Removed
Hard Mode
- Replaced
Casual
withEndurance
- Renamed
Competitive
toVersus
- Theres now a speedcap to Spice Runners, it's 75 Fracunits.
- Updated Lap Hud
- Being parried now puts you in a spinning stasis with some after image effects, you bounce off walls and the ground in this state!
- Added hitlag! Parrying things or being parried puts you and the parried in a hitlag state!
- Your parry is 2x stronger in overtime now, it stacks with the whirlwind too (except for pizza face)
It's also 2x stronger when the parry victim is going super fast (100 Fracunits), it stacks onto whirlwind and overtime multipliers too. - The combo system is finally complete! It now gives you points as it would in pizza tower! - @Saxashitter
- Recoded pizza time bar to be more flexible for customization - @Saxashitter
- Added ranks to combos, completing combo functionality. - @Saxashitter
- Removed lap combo bonuses
- Added doors and keys. - @Saxashitter
- Added treasures. - @Saxashitter
- Removed every vertical parry knockback multiplier.
- Added the ability to spectate pizza face AI. Press tossflag in spectator mode. - @luigi-budd
- Removed most of unused music (To save size)
- Upgraded the world to screen hud to the sglib library
- Disabled several maps from vote.
Deep Sea Zone Act 1/2, Castle Eggman Act 2,Arid Canyon Act 1/2, Egg Rock Zone Act 1/2, Pipe Towers Zone, Aerial Garden Zone. - Added escape clocks (Thingnum: 2114)
Only able to pick up in pizzatime, pick-ups are per player, regenerates on lap. - Added bump vfx for when in parry stun.
- Damaging enemies now gives combo. - @luigi-budd
- Players wont be picked for jug, and will be counted out of game when figuring when to end the game if they quit - @luigi-budd
- Tab scores ping will now differentiate between quit people and servers, as well as changing the ping color thresholds - @luigi-budd
- Completely removed score given from enemies.
- Removed 1 Up Bubble.
- The person that kills john pillar now gets a combo.
- New lua level headers:
ptsr_pizzatime_triggertag
ptsr_overtime_triggertag
- Majorly tweaked the hook system - @UnmatchedBracket
- All available vanilla maps have been edited to include new features and balance changes.
- The score gaining system has been modified immensely.
One change is that lap ring bonus is now dependent on rings per lap.
Compatibility
- Removed surge's attraction ability
- Disabled several monitors in Skip.
- Removed mach's attraction ability
Versus Mode
- No Speed Cap
- Try to parry others into pizza face!
Endurance Mode
- Survive as long as possible as the game gets harder!
- There's a difficulty bar that increases over time or on a lap.
Juggernaut Mode
- Juggernaut is now changed to make the crowned immune and the non crowned vulnerable to players instead,
- Players with the juggernaut crown now gets a 2x parry multiplier.
- Juggernaut now takes 2x more points from the player if the player has more points than the juggernaut.
Player PF Mode
- It has been revamped!
- You float as if you were an AI pizza face.
- You can home in to fellow players.
- Blackhole pull in overtime now multiplies over a period of time.
New Map Vote System!
- Intermission/Vote screen has been reworked, it's has a new UI and a based roulette system.
- The player that placed #1 in the round gets an extra vote in the roulette!
- People wont see your vote until the roulette starts.
EVERY MAP DESERVES A CHANCE!
Brand New Visuals - @Saxashitter
- Score gained now appears on screen and moves to the score hud
- Pizza toppings are now added to the score pizza depending on rank.
- Score pizza now moves in pizza time.
- Score hud now shakes when score is changed.
- Added procedural lap flag graphics, it's no longer the srb2 font text! They generate in various colors after lap 5.
- Rank changes now have animations and sounds like pizza tower! (Like gaining size and back when rank changes)
Misc Updates
- Summadat AI pf now multiplies when parried - @UnmatchedBracket
- Pizzafaces can no longer teleport to the same pizzaface at the same time - @UnmatchedBracket
- Removed Kimizza and Eggman Pizzafaces.
- Renamed "PF SPEED: " to "AI SPEED:" in classic overtime gamemode types.
- Player Pizzafaces now have a nametag hud!
- Removed spectator help hud from Spice Runners.
- Force shield no longer activates when you're in an invincible state.
- Fixed player staying on chained maces, rollout rocks or spinning tubes after pizza time starts. (Removed carry powers when pizza time starts, and set the player's state to standing)
- Fixed player pizza face being able to have carry properties (chained maces, rollout rocks or spinning tubes)