In MetalRedrawer, stop delaying rendering as soon as the window becomes non-occluded. #822
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Occasionally, when the window is just getting show,
isOccluded
will returntrue
while we're already trying to draw into it. This causesMetalRedrawer.draw
to delay for 300ms in order to avoid wasting resources drawing while the window is occluded. But because this delay is not interrupted even when the window becomes non-occluded, we get a delay drawing the 2nd frame.This PR adds a call from native code
NSWindowDidChangeOcclusionStateNotification
that interrupts the delay when the window becomes non-occluded, so that drawing can resume immediately.