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disabled some opengl error to be shown #95

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If you're developing with an emulator with hardware acceleration some OpenGL bug can be annoying. This is an easy fix and there are still some TODOs:

  1. Should be emulator only
  2. Those BUG_LINEs should be put in an array or what so ever makes sense in python, or
  3. Add a new command-line option to control such behavior

But overall it solves my problem for now :)

@@ -152,6 +152,8 @@ def allocate_color(tag):
PID_DEATH = re.compile(r'^Process ([a-zA-Z0-9._:]+) \(pid (\d+)\) has died.?$')
LOG_LINE = re.compile(r'^([A-Z])/(.+?)\( *(\d+)\): (.*?)$')
BUG_LINE = re.compile(r'.*nativeGetEnabledTags.*')
BUG_LINE2 = re.compile(r'.*glUtilsParamSize.*')
BUG_LINE3 = re.compile(r'.*glSizeof.*')
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You can collapse these to a single regex '.*(glUtilsParamSize|glSizeof|nativeGetEnabledTags).*'.

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